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Instead of enumerating all available controllers and then ask each to find its audio channels, we change the initialization sequence to match what happens in the Networking subsystem and Graphics subsystem - we essentially probe for a matching driver on a PCI device, create a device instance, and immediately initialize it. This in fact allows us to immediately find any hardware initialization issues and report it, and then dropping the created instance, as usually being done in other initialization paths in the Kernel. This also opens the opportunity to propagate errors when failed to initialize an AudioChannel instance, and it will be addressed in a future commit.
85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
/*
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* Copyright (c) 2023, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Error.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Vector.h>
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#include <Kernel/Bus/PCI/Device.h>
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#include <Kernel/Devices/Audio/Channel.h>
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#include <Kernel/Devices/Audio/Controller.h>
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#include <Kernel/Devices/Audio/IntelHDA/OutputPath.h>
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#include <Kernel/Devices/Audio/IntelHDA/RingBuffer.h>
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#include <Kernel/IOWindow.h>
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#include <Kernel/Library/LockRefPtr.h>
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namespace Kernel::Audio::IntelHDA {
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// Specification: https://www.intel.com/content/dam/www/public/us/en/documents/product-specifications/high-definition-audio-specification.pdf
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class Codec;
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class Controller final
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: public AudioController
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, public PCI::Device {
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public:
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static ErrorOr<bool> probe(PCI::DeviceIdentifier const&);
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static ErrorOr<NonnullRefPtr<AudioController>> create(PCI::DeviceIdentifier const&);
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virtual ~Controller() = default;
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// ^PCI::Device
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virtual StringView device_name() const override { return "IntelHDA"sv; }
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ErrorOr<u32> send_command(u8 codec_address, u8 node_id, CodecControlVerb verb, u16 payload);
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private:
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static constexpr size_t fixed_audio_channel_index = 0;
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// 3.3: High Definition Audio Controller Register Set
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enum ControllerRegister : u8 {
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GlobalCapabilities = 0x00,
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VersionMinor = 0x02,
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VersionMajor = 0x03,
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GlobalControl = 0x08,
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StateChangeStatus = 0x0e,
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CommandOutboundRingBufferOffset = 0x40,
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ResponseInboundRingBufferOffset = 0x50,
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StreamsOffset = 0x80,
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};
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// 3.3.7: GCTL – Global Control
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enum GlobalControlFlag : u32 {
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ControllerReset = 1u << 0,
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AcceptUnsolicitedResponseEnable = 1u << 8,
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};
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Controller(PCI::DeviceIdentifier const&, NonnullOwnPtr<IOWindow>);
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ErrorOr<void> initialize_codec(u8 codec_address);
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ErrorOr<void> configure_output_route();
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ErrorOr<void> reset();
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// ^AudioController
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virtual LockRefPtr<AudioChannel> audio_channel(u32 index) const override;
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virtual ErrorOr<size_t> write(size_t channel_index, UserOrKernelBuffer const& data, size_t length) override;
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virtual ErrorOr<void> initialize(Badge<AudioManagement>) override;
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virtual ErrorOr<void> set_pcm_output_sample_rate(size_t channel_index, u32 samples_per_second_rate) override;
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virtual ErrorOr<u32> get_pcm_output_sample_rate(size_t channel_index) override;
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NonnullOwnPtr<IOWindow> m_controller_io_window;
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u8 m_number_of_output_streams;
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u8 m_number_of_input_streams;
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u8 m_number_of_bidirectional_streams;
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OwnPtr<CommandOutboundRingBuffer> m_command_buffer;
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OwnPtr<ResponseInboundRingBuffer> m_response_buffer;
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Vector<NonnullRefPtr<Codec>> m_codecs {};
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OwnPtr<OutputPath> m_output_path;
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LockRefPtr<AudioChannel> m_audio_channel;
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};
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}
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