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serenity/Userland/Libraries/LibGL/Tex
Jelle Raaijmakers bccfa205d3 LibGL: Improve mipmap lookup in Texture2D
We can get rid of a `VERIFY` since we already do this in `Array::at()`.
Also move `::mipmap()` to the header file so it is inlined in
`Sampler2D`.
2021-12-11 23:15:24 +01:00
..
MipMap.h LibGL: Return white texel when sampling uninitialized texture 2021-08-18 20:30:58 +02:00
NameAllocator.cpp LibGL: Make glDeleteTextures skip over 0 names 2021-12-11 23:15:24 +01:00
NameAllocator.h LibGL: Make glDeleteTextures skip over 0 names 2021-12-11 23:15:24 +01:00
Sampler2D.cpp Libraries: Fix -Wunreachable-code warnings from clang 2021-10-08 23:33:46 +02:00
Sampler2D.h LibGL: Turn Sampler2D into an actual class 2021-08-12 18:58:41 +02:00
Texture.h LibGL: Introduce Texture base class for all texture types 2021-05-30 00:32:37 +01:00
Texture2D.cpp LibGL: Improve mipmap lookup in Texture2D 2021-12-11 23:15:24 +01:00
Texture2D.h LibGL: Improve mipmap lookup in Texture2D 2021-12-11 23:15:24 +01:00
TextureUnit.cpp LibGL: Remove TextureUnit::unbind_texture() 2021-12-01 10:21:13 +01:00
TextureUnit.h LibGL: Remove TextureUnit::unbind_texture() 2021-12-01 10:21:13 +01:00