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There's no point in keeping this method as we don't really care if a graphics adapter is VGA compatible or not because we don't use this method anymore.
38 lines
1,006 B
C++
38 lines
1,006 B
C++
/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Types.h>
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#include <Kernel/Bus/PCI/Device.h>
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#include <Kernel/Graphics/Bochs/Definitions.h>
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#include <Kernel/Graphics/Console/GenericFramebufferConsole.h>
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#include <Kernel/Graphics/GenericGraphicsAdapter.h>
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#include <Kernel/Memory/TypedMapping.h>
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#include <Kernel/PhysicalAddress.h>
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namespace Kernel {
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class GraphicsManagement;
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struct BochsDisplayMMIORegisters;
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class BochsDisplayConnector;
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class BochsGraphicsAdapter final : public GenericGraphicsAdapter
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, public PCI::Device {
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friend class GraphicsManagement;
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public:
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static NonnullRefPtr<BochsGraphicsAdapter> initialize(PCI::DeviceIdentifier const&);
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virtual ~BochsGraphicsAdapter() = default;
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private:
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ErrorOr<void> initialize_adapter(PCI::DeviceIdentifier const&);
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explicit BochsGraphicsAdapter(PCI::DeviceIdentifier const&);
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RefPtr<BochsDisplayConnector> m_display_connector;
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};
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}
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