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![]() We still use a Gfx::ImageDecoder for GIF images, but there's no need for the ImageLoader object to have its own pointer to it. Just grab the ImageDecoder from the ImageResource when needed. |
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.. | ||
FrameLoader.cpp | ||
FrameLoader.h | ||
ImageLoader.cpp | ||
ImageLoader.h | ||
ImageResource.cpp | ||
ImageResource.h | ||
LoadRequest.h | ||
Resource.cpp | ||
Resource.h | ||
ResourceLoader.cpp | ||
ResourceLoader.h |