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serenity/Userland/Libraries/LibVideo/VP9/Utilities.h
Zaggy1024 71aac25635 LibVideo/VP9: Move partitioning contexts to TileContext
Like the non-zero tokens and segmentation IDs, these can be moved into
the tile decoding loop for above context and allocated by TileContext
for left context.
2022-11-30 08:28:30 +01:00

122 lines
2.4 KiB
C++

/*
* Copyright (c) 2021, Hunter Salyer <thefalsehonesty@gmail.com>
* Copyright (c) 2022, Gregory Bertilson <zaggy1024@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
#include <LibGfx/Size.h>
#include "LookupTables.h"
namespace Video::VP9 {
// FIXME: Once everything is working, replace this with plain clamp
// since parameter order is different
template<typename T>
T clip_3(T x, T y, T z)
{
return clamp(z, x, y);
}
template<typename T>
u16 clip_1(u8 bit_depth, T x)
{
if (x < 0) {
return 0u;
}
const T max = (1u << bit_depth) - 1u;
if (x > max)
return max;
return x;
}
template<typename T, typename C>
inline T brev(C bit_count, T value)
{
T result = 0;
for (C i = 0; i < bit_count; i++) {
auto bit = (value >> i) & 1;
result |= bit << (bit_count - 1 - i);
}
return result;
}
inline BlockSubsize get_subsampled_block_size(BlockSubsize size, bool subsampling_x, bool subsampling_y)
{
return ss_size_lookup[size < Block_8x8 ? Block_8x8 : size][subsampling_x][subsampling_y];
}
inline Gfx::Size<u8> block_size_to_blocks(BlockSubsize size)
{
return Gfx::Size<u8>(num_8x8_blocks_wide_lookup[size], num_8x8_blocks_high_lookup[size]);
}
inline Gfx::Size<u8> block_size_to_sub_blocks(BlockSubsize size)
{
return Gfx::Size<u8>(num_4x4_blocks_wide_lookup[size], num_4x4_blocks_high_lookup[size]);
}
template<Integral T>
inline T blocks_to_superblocks(T blocks)
{
return blocks >> 3;
}
template<Integral T>
inline T superblocks_to_blocks(T superblocks)
{
return superblocks << 3;
}
template<Integral T>
inline T blocks_ceiled_to_superblocks(T blocks)
{
return blocks_to_superblocks(blocks + 7);
}
template<Integral T>
inline T blocks_to_sub_blocks(T blocks)
{
return blocks << 1;
}
template<Integral T>
inline T sub_blocks_to_blocks(T sub_blocks)
{
return sub_blocks >> 1;
}
template<Integral T>
inline T sub_blocks_to_pixels(T sub_blocks)
{
return sub_blocks << 2;
}
template<Integral T>
inline T pixels_to_sub_blocks(T pixels)
{
return pixels >> 2;
}
template<Integral T>
inline T blocks_to_pixels(T blocks)
{
return sub_blocks_to_pixels(blocks_to_sub_blocks(blocks));
}
template<Integral T>
inline T pixels_to_blocks(T pixels)
{
return sub_blocks_to_blocks(pixels_to_sub_blocks(pixels));
}
inline u8 transform_size_to_sub_blocks(TransformSize transform_size)
{
return 1 << transform_size;
}
}