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To make sure that everything is set up correctly in objects before we start adding properties to them, we split cell allocation into 3 steps: 1. Allocate a cell of appropriate size from the Heap 2. Call the C++ constructor on the cell 3. Call initialize() on the constructed object The job of initialize() is to define all the initial properties. Doing it in a second pass guarantees that the Object has a valid Shape and can find its own GlobalObject. |
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| .. | ||
| DeferGC.h | ||
| Handle.cpp | ||
| Handle.h | ||
| Heap.cpp | ||
| Heap.h | ||
| HeapBlock.cpp | ||
| HeapBlock.h | ||