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serenity/Userland/Libraries/LibGL/Tex
Stephan Unverwerth 4c944eaa41 LibGL: Remove sampling code from Sampler2D
Texture sampling now happens entirely in SoftGPU thus this class will
now only be used to hold the sampler configuration.
2021-12-24 05:10:28 -08:00
..
MipMap.h LibGL: Return white texel when sampling uninitialized texture 2021-08-18 20:30:58 +02:00
NameAllocator.cpp LibGL: Make glDeleteTextures skip over 0 names 2021-12-11 23:15:24 +01:00
NameAllocator.h LibGL: Make glDeleteTextures skip over 0 names 2021-12-11 23:15:24 +01:00
Sampler2D.h LibGL: Remove sampling code from Sampler2D 2021-12-24 05:10:28 -08:00
Texture.h LibGL: Attach device image to texture object and upload image data 2021-12-24 05:10:28 -08:00
Texture2D.cpp LibGL: Attach device image to texture object and upload image data 2021-12-24 05:10:28 -08:00
Texture2D.h LibGL: Remove sampling code from Sampler2D 2021-12-24 05:10:28 -08:00
TextureUnit.cpp LibGL: Remove TextureUnit::unbind_texture() 2021-12-01 10:21:13 +01:00
TextureUnit.h LibGL+LibSoftGPU: Use device samplers for rendering 2021-12-24 05:10:28 -08:00