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If the bootloader that loaded us is providing a framebuffer details from the Multiboot protocol then we can instantiate a framebuffer console. Otherwise, we should use a text mode console, assuming that the BIOS and the bootloader didn't try to modeset the screen resolution so we have is a VGA 80x25 text mode being displayed on screen. Since "boot_framebuffer_console" is no longer a good representative as a global variable name, it's changed to g_boot_console to match the fact that it can be assigned with a text mode console and not framebuffer console if needed. |
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| .. | ||
| Bochs | ||
| Console | ||
| Intel | ||
| VirtIOGPU | ||
| Definitions.h | ||
| FramebufferDevice.cpp | ||
| FramebufferDevice.h | ||
| GenericFramebufferDevice.cpp | ||
| GenericFramebufferDevice.h | ||
| GenericGraphicsAdapter.h | ||
| GraphicsManagement.cpp | ||
| GraphicsManagement.h | ||
| VGACompatibleAdapter.cpp | ||
| VGACompatibleAdapter.h | ||