1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-18 23:15:10 +00:00
serenity/LibGUI/GButton.h
Andreas Kling c7ab643883 Move LibGUI/GStyle to SharedGraphics/StylePainter.
I want to paint some buttons in WindowServer where we don't have LibGUI.
2019-03-28 17:32:38 +01:00

44 lines
1.3 KiB
C++

#pragma once
#include <LibGUI/GWidget.h>
#include <SharedGraphics/StylePainter.h>
#include <AK/AKString.h>
#include <AK/Function.h>
#include <SharedGraphics/GraphicsBitmap.h>
class GButton : public GWidget {
public:
explicit GButton(GWidget* parent);
virtual ~GButton() override;
String caption() const { return m_caption; }
void set_caption(const String&);
void set_icon(RetainPtr<GraphicsBitmap>&& icon) { m_icon = move(icon); }
const GraphicsBitmap* icon() const { return m_icon.ptr(); }
GraphicsBitmap* icon() { return m_icon.ptr(); }
Function<void(GButton&)> on_click;
void set_button_style(ButtonStyle style) { m_button_style = style; }
ButtonStyle button_style() const { return m_button_style; }
void click();
virtual const char* class_name() const override { return "GButton"; }
private:
virtual void paint_event(GPaintEvent&) override;
virtual void mousedown_event(GMouseEvent&) override;
virtual void mouseup_event(GMouseEvent&) override;
virtual void mousemove_event(GMouseEvent&) override;
virtual void enter_event(GEvent&) override;
virtual void leave_event(GEvent&) override;
String m_caption;
RetainPtr<GraphicsBitmap> m_icon;
ButtonStyle m_button_style { ButtonStyle::Normal };
bool m_being_pressed { false };
bool m_hovered { false };
};