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https://github.com/RGBCube/serenity
synced 2025-05-18 22:25:08 +00:00

And use these to do the line-by-line reading automagically instead of having that logic in IRCClient. This will definitely come in handy.
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
#include <LibGUI/GSocket.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <stdio.h>
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GSocket::GSocket(Type type, GObject* parent)
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: GIODevice(parent)
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, m_type(type)
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{
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}
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GSocket::~GSocket()
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{
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}
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bool GSocket::connect(const GSocketAddress& address, int port)
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{
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ASSERT(!is_connected());
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ASSERT(address.type() == GSocketAddress::Type::IPv4);
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ASSERT(port > 0 && port <= 65535);
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struct sockaddr_in addr;
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memset(&addr, 0, sizeof(addr));
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auto ipv4_address = address.ipv4_address();
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memcpy(&addr.sin_addr.s_addr, &ipv4_address, sizeof(IPv4Address));
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addr.sin_family = AF_INET;
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addr.sin_port = htons(port);
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printf("Connecting to %s...", address.to_string().characters());
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fflush(stdout);
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int rc = ::connect(fd(), (struct sockaddr*)&addr, sizeof(addr));
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if (rc < 0) {
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perror("connect");
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exit(1);
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}
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printf("ok!\n");
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m_destination_address = address;
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m_destination_port = port;
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m_connected = true;
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return true;
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}
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ByteBuffer GSocket::receive(int max_size)
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{
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auto buffer = read(max_size);
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if (eof()) {
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dbgprintf("GSocket{%p}: Connection appears to have closed in receive().\n", this);
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m_connected = false;
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}
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return buffer;
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}
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bool GSocket::send(const ByteBuffer& data)
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{
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int nsent = ::send(fd(), data.pointer(), data.size(), 0);
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if (nsent < 0) {
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set_error(nsent);
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return false;
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}
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ASSERT(nsent == data.size());
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return true;
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}
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