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Use the BochsVGA card's virtual-height + virtual-y features to implement a "hardware double buffering" type scheme. This is a performance degradation since we now draw a bunch more than before. But there's also no tearing or cursor flickering. I'm gonna commit this and try to improve upon it. :^) |
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| .. | ||
| .gitignore | ||
| main.cpp | ||
| WSMessage.h | ||
| WSMessageLoop.cpp | ||
| WSMessageLoop.h | ||
| WSMessageReceiver.cpp | ||
| WSMessageReceiver.h | ||
| WSScreen.cpp | ||
| WSScreen.h | ||
| WSWindow.cpp | ||
| WSWindow.h | ||
| WSWindowManager.cpp | ||
| WSWindowManager.h | ||