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		ffad902c07
		
	
	
	
	
		
			
			Unlike ensure_web_prototype<T>(), the cached version doesn't require the prototype type to be fully formed, so we can use it without including the FooPrototype.h header. It's also a bit less verbose. :^)
		
			
				
	
	
		
			38 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, the SerenityOS developers.
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/Bindings/HTMLMediaElementPrototype.h>
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| #include <LibWeb/HTML/HTMLMediaElement.h>
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| #include <LibWeb/HTML/Window.h>
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| 
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| namespace Web::HTML {
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| 
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| HTMLMediaElement::HTMLMediaElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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|     : HTMLElement(document, move(qualified_name))
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| {
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|     set_prototype(&window().cached_web_prototype("HTMLMediaElement"));
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| }
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| 
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| HTMLMediaElement::~HTMLMediaElement() = default;
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| 
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| // https://html.spec.whatwg.org/multipage/media.html#dom-navigator-canplaytype
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| Bindings::CanPlayTypeResult HTMLMediaElement::can_play_type(String const& type) const
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| {
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|     // The canPlayType(type) method must:
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|     // - return the empty string if type is a type that the user agent knows it cannot render or is the type "application/octet-stream"
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|     // - return "probably" if the user agent is confident that the type represents a media resource that it can render if used in with this audio or video element
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|     // - return "maybe" otherwise. Implementers are encouraged to return "maybe" unless the type can be confidently established as being supported or not
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|     // Generally, a user agent should never return "probably" for a type that allows the codecs parameter if that parameter is not present.
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|     if (type == "application/octet-stream"sv)
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|         return Bindings::CanPlayTypeResult::Empty;
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|     // FIXME: Eventually we should return `Maybe` here, but for now `Empty` is our best bet :^)
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|     //        Being honest here leads to some apps and frameworks skipping things like audio loading,
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|     //        which for the time being would create more issues than it solves - e.g. endless waiting
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|     //        for audio that will never load.
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|     return Bindings::CanPlayTypeResult::Empty;
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| }
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| 
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| }
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