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			168 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org>.
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/Animations/Animation.h>
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| #include <LibWeb/Animations/AnimationEffect.h>
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| #include <LibWeb/Animations/DocumentTimeline.h>
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| #include <LibWeb/Bindings/Intrinsics.h>
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| #include <LibWeb/DOM/Document.h>
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| #include <LibWeb/HTML/Window.h>
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| #include <LibWeb/WebIDL/ExceptionOr.h>
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| #include <LibWeb/WebIDL/Promise.h>
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| 
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| namespace Web::Animations {
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| 
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| // https://www.w3.org/TR/web-animations-1/#dom-animation-animation
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| JS::NonnullGCPtr<Animation> Animation::create(JS::Realm& realm, JS::GCPtr<AnimationEffect> effect, JS::GCPtr<AnimationTimeline> timeline)
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| {
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|     // 1. Let animation be a new Animation object.
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|     auto animation = realm.heap().allocate<Animation>(realm, realm);
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| 
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|     // 2. Run the procedure to set the timeline of an animation on animation passing timeline as the new timeline or, if
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|     //    a timeline argument is missing, passing the default document timeline of the Document associated with the
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|     //    Window that is the current global object.
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|     if (!timeline) {
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|         auto& window = verify_cast<HTML::Window>(HTML::current_global_object());
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|         timeline = window.associated_document().timeline();
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|     }
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|     animation->set_timeline(timeline);
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| 
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|     // 3. Run the procedure to set the associated effect of an animation on animation passing source as the new effect.
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|     animation->set_effect(effect);
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| 
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|     return animation;
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| }
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| 
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| WebIDL::ExceptionOr<JS::NonnullGCPtr<Animation>> Animation::construct_impl(JS::Realm& realm, JS::GCPtr<AnimationEffect> effect, JS::GCPtr<AnimationTimeline> timeline)
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| {
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|     return create(realm, effect, timeline);
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| }
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| 
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| // https://www.w3.org/TR/web-animations-1/#animation-set-the-associated-effect-of-an-animation
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| void Animation::set_effect(JS::GCPtr<AnimationEffect> new_effect)
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| {
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|     // Setting this attribute updates the object’s associated effect using the procedure to set the associated effect of
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|     // an animation.
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| 
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|     // 1. Let old effect be the current associated effect of animation, if any.
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|     auto old_effect = m_effect;
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| 
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|     // 2. If new effect is the same object as old effect, abort this procedure.
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|     if (new_effect == old_effect)
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|         return;
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| 
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|     // FIXME: 3. If animation has a pending pause task, reschedule that task to run as soon as animation is ready.
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| 
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|     // FIXME: 4. If animation has a pending play task, reschedule that task to run as soon as animation is ready to play
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|     //           new effect.
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| 
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|     // 5. If new effect is not null and if new effect is the associated effect of another animation, previous animation,
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|     //    run the procedure to set the associated effect of an animation (this procedure) on previous animation passing
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|     //    null as new effect.
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|     if (new_effect && new_effect->associated_animation() != this) {
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|         if (auto animation = new_effect->associated_animation())
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|             animation->set_effect({});
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|     }
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| 
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|     // 6. Let the associated effect of animation be new effect.
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|     if (new_effect)
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|         new_effect->set_associated_animation(this);
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|     if (m_effect)
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|         m_effect->set_associated_animation({});
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|     m_effect = new_effect;
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| 
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|     // FIXME: 7. Run the procedure to update an animation’s finished state for animation with the did seek flag set to
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|     //           false, and the synchronously notify flag set to false.
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| }
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| 
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| // https://www.w3.org/TR/web-animations-1/#animation-set-the-timeline-of-an-animation
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| void Animation::set_timeline(JS::GCPtr<AnimationTimeline> new_timeline)
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| {
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|     // FIXME: Implement
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|     (void)new_timeline;
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| }
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| 
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| // https://www.w3.org/TR/web-animations-1/#dom-animation-starttime
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| // https://www.w3.org/TR/web-animations-1/#set-the-start-time
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| void Animation::set_start_time(Optional<double> const& new_start_time)
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| {
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|     // FIXME: Implement
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|     (void)new_start_time;
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| }
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| 
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| // https://www.w3.org/TR/web-animations-1/#animation-current-time
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| Optional<double> Animation::current_time() const
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| {
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|     // FIXME: Implement
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|     return {};
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| }
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| 
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| // https://www.w3.org/TR/web-animations-1/#animation-set-the-current-time
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| WebIDL::ExceptionOr<void> Animation::set_current_time(Optional<double> const& seek_time)
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| {
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|     // FIXME: Implement
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|     (void)seek_time;
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|     return {};
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| }
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| 
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| // https://www.w3.org/TR/web-animations-1/#dom-animation-playbackrate
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| // https://www.w3.org/TR/web-animations-1/#set-the-playback-rate
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| WebIDL::ExceptionOr<void> Animation::set_playback_rate(double new_playback_rate)
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| {
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|     // FIXME: Implement
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|     (void)new_playback_rate;
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|     return {};
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| }
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| 
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| // https://www.w3.org/TR/web-animations-1/#animation-play-state
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| Bindings::AnimationPlayState Animation::play_state() const
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| {
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|     // FIXME: Implement
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|     return Bindings::AnimationPlayState::Idle;
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| }
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| 
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| JS::NonnullGCPtr<WebIDL::Promise> Animation::current_ready_promise() const
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| {
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|     if (!m_current_ready_promise) {
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|         // The current ready promise is initially a resolved Promise created using the procedure to create a new
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|         // resolved Promise with the animation itself as its value and created in the relevant Realm of the animation.
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|         m_current_ready_promise = WebIDL::create_resolved_promise(realm(), this);
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|     }
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| 
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|     return *m_current_ready_promise;
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| }
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| 
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| JS::NonnullGCPtr<WebIDL::Promise> Animation::current_finished_promise() const
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| {
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|     if (!m_current_finished_promise) {
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|         // The current finished promise is initially a pending Promise object.
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|         m_current_finished_promise = WebIDL::create_promise(realm());
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|     }
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| 
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|     return *m_current_finished_promise;
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| }
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| 
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| Animation::Animation(JS::Realm& realm)
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|     : DOM::EventTarget(realm)
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| {
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| }
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| 
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| void Animation::initialize(JS::Realm& realm)
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| {
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|     Base::initialize(realm);
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|     set_prototype(&Bindings::ensure_web_prototype<Bindings::AnimationPrototype>(realm, "Animation"));
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| }
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| 
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| void Animation::visit_edges(Cell::Visitor& visitor)
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| {
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|     Base::visit_edges(visitor);
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|     visitor.visit(m_effect);
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|     visitor.visit(m_timeline);
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|     visitor.visit(m_current_ready_promise);
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|     visitor.visit(m_current_finished_promise);
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| }
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| 
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| }
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