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serenity/Games/2048/main.cpp
Sergey Bugaev 4f06cda8f8 2048: Tweak default window size
As requested by @nico
2020-08-18 17:19:52 +02:00

160 lines
5.1 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "BoardView.h"
#include "Game.h"
#include <LibGUI/AboutDialog.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuBar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/StatusBar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
#include <time.h>
int main(int argc, char** argv)
{
if (pledge("stdio rpath wpath cpath shared_buffer accept cpath unix fattr", nullptr) < 0) {
perror("pledge");
return 1;
}
srand(time(nullptr));
auto app = GUI::Application::construct(argc, argv);
auto window = GUI::Window::construct();
if (pledge("stdio rpath shared_buffer wpath accept", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
window->set_double_buffering_enabled(false);
window->set_title("2048");
window->resize(315, 336);
auto& main_widget = window->set_main_widget<GUI::Widget>();
main_widget.set_layout<GUI::VerticalBoxLayout>();
main_widget.set_fill_with_background_color(true);
Game game { 4, 4 };
auto& board_view = main_widget.add<BoardView>(&game.board());
board_view.set_focus(true);
auto& statusbar = main_widget.add<GUI::StatusBar>();
auto update = [&]() {
board_view.set_board(&game.board());
board_view.update();
statusbar.set_text(String::format("Score: %d", game.score()));
};
update();
auto start_a_new_game = [&]() {
game = Game(4, 4);
update();
};
Vector<Game> undo_stack;
board_view.on_move = [&](Game::Direction direction) {
undo_stack.append(game);
auto outcome = game.attempt_move(direction);
switch (outcome) {
case Game::MoveOutcome::OK:
if (undo_stack.size() >= 16)
undo_stack.take_first();
update();
break;
case Game::MoveOutcome::InvalidMove:
undo_stack.take_last();
break;
case Game::MoveOutcome::Won:
update();
GUI::MessageBox::show(window,
String::format("Score = %d in %zu turns", game.score(), game.turns()),
"You won!",
GUI::MessageBox::Type::Information);
start_a_new_game();
break;
case Game::MoveOutcome::GameOver:
update();
GUI::MessageBox::show(window,
String::format("Score = %d in %zu turns", game.score(), game.turns()),
"You lost!",
GUI::MessageBox::Type::Information);
start_a_new_game();
break;
}
};
auto menubar = GUI::MenuBar::construct();
auto& app_menu = menubar->add_menu("2048");
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
start_a_new_game();
}));
app_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) {
if (undo_stack.is_empty())
return;
game = undo_stack.take_last();
update();
}));
app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::Action::create("About", [&](auto&) {
GUI::AboutDialog::show("2048", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-2048.png"), window);
}));
app->set_menubar(move(menubar));
window->show();
window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/app-2048.png"));
return app->exec();
}