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			43 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include "Texture.h"
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| 
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| #include <AK/IntegralMath.h>
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| #include <LibGL/GL/gl.h>
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| #include <LibGL/Tex/Sampler2D.h>
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| #include <LibGPU/ImageDataLayout.h>
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| 
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| namespace GL {
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| 
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| class Texture2D final : public Texture {
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| public:
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|     virtual bool is_texture_2d() const override { return true; }
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| 
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|     void download_texture_data(GLuint lod, GPU::ImageDataLayout output_layout, GLvoid* pixels);
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|     void upload_texture_data(GLuint lod, GLenum internal_format, GPU::ImageDataLayout input_layout, GLvoid const* pixels);
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|     void replace_sub_texture_data(GLuint lod, GPU::ImageDataLayout input_layout, Vector3<i32> const& output_offset, GLvoid const* pixels);
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| 
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|     void set_generate_mipmaps(bool generate_mipmaps);
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|     GLenum internal_format() const { return m_internal_format; }
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|     Sampler2D const& sampler() const { return m_sampler; }
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|     Sampler2D& sampler() { return m_sampler; }
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| 
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|     int width_at_lod(unsigned level) const { return static_cast<int>(device_image()->width_at_level(level)); }
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|     int height_at_lod(unsigned level) const { return static_cast<int>(device_image()->height_at_level(level)); }
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|     int depth_at_lod(unsigned level) const { return static_cast<int>(device_image()->depth_at_level(level)); }
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| 
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| private:
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|     bool m_generate_mipmaps { false };
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|     GLenum m_internal_format;
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|     Sampler2D m_sampler;
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| };
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| 
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| }
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