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	 f391ccfe53
			
		
	
	
		f391ccfe53
		
	
	
	
	
		
			
			Previously, calling `.right()` on a `Gfx::Rect` would return the last column's coordinate still inside the rectangle, or `left + width - 1`. This is called 'endpoint inclusive' and does not make a lot of sense for `Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would return 4 as its right side. This same problem exists for `.bottom()`. This changes `Gfx::Rect` to be endpoint exclusive, which gives us the nice property that `width = right - left` and `height = bottom - top`. It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly the same. All users of `Gfx::Rect` have been updated accordingly.
		
			
				
	
	
		
			43 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibGUI/BoxLayout.h>
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| #include <LibGUI/Painter.h>
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| #include <LibGUI/ToolbarContainer.h>
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| #include <LibGfx/Palette.h>
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| #include <LibGfx/StylePainter.h>
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| 
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| REGISTER_WIDGET(GUI, ToolbarContainer)
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| 
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| namespace GUI {
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| 
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| ToolbarContainer::ToolbarContainer(Gfx::Orientation orientation)
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|     : m_orientation(orientation)
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| {
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|     set_fill_with_background_color(true);
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|     set_frame_style(Gfx::FrameStyle::SunkenBox);
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|     set_layout<VerticalBoxLayout>(GUI::Margins {}, 2);
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|     set_shrink_to_fit(true);
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| }
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| 
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| void ToolbarContainer::paint_event(GUI::PaintEvent& event)
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| {
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|     Painter painter(*this);
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|     painter.add_clip_rect(event.rect());
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| 
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|     for_each_child_widget([&](auto& widget) {
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|         if (widget.is_visible()) {
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|             auto rect = widget.relative_rect();
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|             painter.draw_line(rect.top_left().moved_up(1), rect.top_right().translated(-1), palette().threed_highlight());
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|             painter.draw_line(rect.bottom_left(), rect.bottom_right().moved_left(1), palette().threed_shadow1());
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|         }
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|         return IterationDecision::Continue;
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|     });
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| 
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|     Frame::paint_event(event);
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| }
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| 
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| }
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