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	 edcb6176ce
			
		
	
	
		edcb6176ce
		
	
	
	
	
		
			
			LibSoftGPU used to calculate the normal transformation based on the model view transformation for every primitive, because that's when we sent over the matrix. By making LibGL a bit smarter and only update the matrices when they could have changed, we only need to calculate the normal transformation once on every matrix update. When viewing `Tuba.obj` in 3DFileViewer, this brings the percentage of time spent in `FloatMatrix4x4::inverse()` down from 15% to 0%. :^)
		
			
				
	
	
		
			468 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			468 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  * Copyright (c) 2022, Sahan Fernando <sahan.h.fernando@gmail.com>
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|  * Copyright (c) 2022, the SerenityOS developers.
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/NonnullOwnPtr.h>
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| #include <Kernel/API/VirGL.h>
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| #include <LibCore/File.h>
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| #include <LibCore/System.h>
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| #include <LibVirtGPU/CommandBufferBuilder.h>
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| #include <LibVirtGPU/Device.h>
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| #include <LibVirtGPU/Image.h>
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| #include <LibVirtGPU/Shader.h>
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| #include <LibVirtGPU/VirGLProtocol.h>
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| 
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| namespace VirtGPU {
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| 
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| static constexpr auto frag_shader = "FRAG\n"
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|                                     "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
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|                                     "DCL IN[0], COLOR, COLOR\n"
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|                                     "DCL OUT[0], COLOR\n"
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|                                     "  0: MOV OUT[0], IN[0]\n"
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|                                     "  1: END\n"sv;
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| 
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| static constexpr auto vert_shader = "VERT\n"
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|                                     "DCL IN[0]\n"
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|                                     "DCL IN[1]\n"
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|                                     "DCL OUT[0], POSITION\n"
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|                                     "DCL OUT[1], COLOR\n"
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|                                     "DCL CONST[0..3]\n"
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|                                     "DCL TEMP[0..1]\n"
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|                                     "  0: MUL TEMP[0], IN[0].xxxx, CONST[0]\n"
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|                                     "  1: MAD TEMP[1], IN[0].yyyy, CONST[1], TEMP[0]\n"
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|                                     "  2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[1]\n"
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|                                     "  3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0]\n"
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|                                     "  4: MOV_SAT OUT[1], IN[1]\n"
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|                                     "  5: END\n"sv;
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| 
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| Device::Device(NonnullOwnPtr<Core::File> gpu_file)
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|     : m_gpu_file { move(gpu_file) }
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| {
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| }
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| 
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| ErrorOr<NonnullOwnPtr<Device>> Device::create(Gfx::IntSize min_size)
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| {
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|     auto file = TRY(Core::File::open("/dev/gpu/render0"sv, Core::File::OpenMode::ReadWrite));
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|     auto device = make<Device>(move(file));
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|     TRY(device->initialize_context(min_size));
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|     return device;
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| }
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| 
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| ErrorOr<void> Device::initialize_context(Gfx::IntSize min_size)
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| {
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|     // Create a virgl context for this file descriptor
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|     TRY(Core::System::ioctl(m_gpu_file->fd(), VIRGL_IOCTL_CREATE_CONTEXT));
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| 
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|     // Create a VertexElements resource
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|     VirGL3DResourceSpec vbo_spec {
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|         .target = to_underlying(Gallium::PipeTextureTarget::BUFFER), // pipe_texture_target
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|         .format = 0,                                                 // untyped buffer
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|         .bind = to_underlying(Protocol::BindTarget::VIRGL_BIND_VERTEX_BUFFER),
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|         .width = PAGE_SIZE * 256,
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|         .height = 1,
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|         .depth = 1,
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|         .array_size = 1,
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|         .last_level = 0,
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|         .nr_samples = 0,
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|         .flags = 0,
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|         .created_resource_id = 0,
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|     };
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|     m_vbo_resource_id = TRY(create_virgl_resource(vbo_spec));
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| 
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|     // Create a texture to draw to
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|     VirGL3DResourceSpec drawtarget_spec {
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|         .target = to_underlying(Gallium::PipeTextureTarget::TEXTURE_RECT),                  // pipe_texture_target
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|         .format = to_underlying(Protocol::TextureFormat::VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM), // pipe_to_virgl_format
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|         .bind = to_underlying(Protocol::BindTarget::VIRGL_BIND_RENDER_TARGET),
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|         .width = static_cast<u32>(min_size.width()),
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|         .height = static_cast<u32>(min_size.height()),
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|         .depth = 1,
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|         .array_size = 1,
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|         .last_level = 0,
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|         .nr_samples = 0,
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|         .flags = 0,
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|         .created_resource_id = 0,
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|     };
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|     m_drawtarget = TRY(create_virgl_resource(drawtarget_spec));
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| 
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|     // Create a depthbuffer surface
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|     VirGL3DResourceSpec depthbuffer_surface_spec {
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|         .target = to_underlying(Gallium::PipeTextureTarget::TEXTURE_RECT),             // pipe_texture_target
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|         .format = to_underlying(Protocol::TextureFormat::VIRTIO_GPU_FORMAT_Z32_FLOAT), // pipe_to_virgl_format
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|         .bind = to_underlying(Protocol::BindTarget::VIRGL_BIND_RENDER_TARGET) | to_underlying(Protocol::BindTarget::VIRGL_BIND_DEPTH_STENCIL),
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|         .width = static_cast<u32>(min_size.width()),
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|         .height = static_cast<u32>(min_size.height()),
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|         .depth = 1,
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|         .array_size = 1,
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|         .last_level = 0,
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|         .nr_samples = 0,
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|         .flags = 0,
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|         .created_resource_id = 0,
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|     };
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|     m_depthbuffer_surface = TRY(create_virgl_resource(depthbuffer_surface_spec));
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| 
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|     // Initialize all required state
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|     CommandBufferBuilder builder;
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| 
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|     // Create and set the blend, to control the color mask
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|     m_blend_handle = allocate_handle();
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|     builder.append_create_blend(m_blend_handle);
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|     builder.append_bind_blend(m_blend_handle);
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| 
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|     // Create drawtarget surface
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|     m_drawtarget_surface_handle = allocate_handle();
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|     builder.append_create_surface(m_drawtarget, m_drawtarget_surface_handle, Protocol::TextureFormat::VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM);
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| 
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|     // Create depthbuffer surface
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|     m_depthbuffer_surface_handle = allocate_handle();
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|     builder.append_create_surface(m_depthbuffer_surface, m_depthbuffer_surface_handle, Protocol::TextureFormat::VIRTIO_GPU_FORMAT_Z32_FLOAT);
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| 
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|     // Set some framebuffer state (attached handle, framebuffer size, etc)
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|     builder.append_set_framebuffer_state(m_drawtarget_surface_handle, m_depthbuffer_surface_handle);
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|     builder.append_set_framebuffer_state_no_attach(min_size);
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| 
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|     // Set the vertex buffer
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|     builder.append_set_vertex_buffers(sizeof(VertexData), 0, m_vbo_resource_id);
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| 
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|     // Create and bind fragment shader
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|     m_frag_shader_handle = allocate_handle();
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|     builder.append_create_shader(m_frag_shader_handle, Gallium::ShaderType::SHADER_FRAGMENT, frag_shader);
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|     builder.append_bind_shader(m_frag_shader_handle, Gallium::ShaderType::SHADER_FRAGMENT);
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| 
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|     // Create and bind vertex shader
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|     m_vert_shader_handle = allocate_handle();
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|     builder.append_create_shader(m_vert_shader_handle, Gallium::ShaderType::SHADER_VERTEX, vert_shader);
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|     builder.append_bind_shader(m_vert_shader_handle, Gallium::ShaderType::SHADER_VERTEX);
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| 
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|     // Create a VertexElements object (used to specify layout of vertex data)
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|     m_ve_handle = allocate_handle();
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|     Vector<CreateVertexElementsCommand::ElementBinding> element_bindings {
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|         { .offset = 12, .divisor = 0, .vertex_buffer_index = 0, .format = Gallium::PipeFormat::R32G32B32_FLOAT },
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|         { .offset = 0, .divisor = 0, .vertex_buffer_index = 0, .format = Gallium::PipeFormat::R32G32B32_FLOAT },
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|     };
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|     builder.append_create_vertex_elements(m_ve_handle, element_bindings);
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|     builder.append_bind_vertex_elements(m_ve_handle);
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| 
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|     // Create a DepthStencilAlpha (DSA) object
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|     m_dsa_handle = allocate_handle();
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|     builder.append_create_dsa(m_dsa_handle);
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|     builder.append_bind_dsa(m_dsa_handle);
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| 
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|     // Create a Rasterizer object
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|     m_rasterizer_handle = allocate_handle();
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|     builder.append_create_rasterizer(m_rasterizer_handle);
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|     builder.append_bind_rasterizer(m_rasterizer_handle);
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| 
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|     // Set the Viewport
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|     builder.append_viewport(min_size);
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| 
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|     // Upload buffer
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|     TRY(upload_command_buffer(builder.build()));
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| 
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|     return {};
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| }
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| 
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| GPU::DeviceInfo Device::info() const
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| {
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|     return {
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|         .vendor_name = "SerenityOS",
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|         .device_name = "VirtGPU",
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|         .num_texture_units = GPU::NUM_TEXTURE_UNITS,
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|         .num_lights = 8,
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|         .max_clip_planes = 6,
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|         .max_texture_size = 4096,
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|         .max_texture_lod_bias = 2.f,
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|         .stencil_bits = sizeof(GPU::StencilType) * 8,
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|         .supports_npot_textures = true,
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|         .supports_texture_clamp_to_edge = true,
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|         .supports_texture_env_add = true,
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|     };
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| }
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| 
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| void Device::encode_constant_buffer(Gfx::FloatMatrix4x4 const& matrix, Vector<float>& buffer)
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| {
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|     buffer.clear_with_capacity();
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|     for (int i = 0; i < 4; ++i) {
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|         for (int j = 0; j < 4; ++j) {
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|             buffer.append(matrix.elements()[i][j]);
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|         }
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|     }
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| }
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| 
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| void Device::draw_primitives(GPU::PrimitiveType primitive_type, Vector<GPU::Vertex>& vertices)
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| {
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|     // Transform incoming vertices to our own format.
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|     m_vertices.clear_with_capacity();
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|     for (auto& vertex : vertices) {
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|         m_vertices.append({
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|             vertex.tex_coords[0].x(),
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|             vertex.tex_coords[0].y(),
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|             vertex.tex_coords[0].z(),
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|             vertex.position.x(),
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|             vertex.position.y(),
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|             vertex.position.z(),
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|         });
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|     }
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| 
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|     // Compute combined transform matrix
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|     // Flip the y axis. This is done because OpenGLs coordinate space has a Y-axis of
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|     // Opposite direction to that of LibGfx
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|     auto combined_matrix = (Gfx::scale_matrix(FloatVector3 { 1, -1, 1 }) * m_projection_transform * m_model_view_transform).transpose();
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|     encode_constant_buffer(combined_matrix, m_constant_buffer_data);
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| 
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|     // Create command buffer
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|     CommandBufferBuilder builder;
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| 
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|     // Set the constant buffer to the combined transformation matrix
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|     builder.append_set_constant_buffer(m_constant_buffer_data);
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| 
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|     // Transfer data from vertices array to kernel virgl transfer region
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|     VirGLTransferDescriptor descriptor {
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|         .data = m_vertices.data(),
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|         .offset_in_region = 0,
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|         .num_bytes = sizeof(VertexData) * m_vertices.size(),
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|         .direction = VIRGL_DATA_DIR_GUEST_TO_HOST,
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|     };
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|     MUST(Core::System::ioctl(m_gpu_file->fd(), VIRGL_IOCTL_TRANSFER_DATA, &descriptor));
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| 
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|     // Transfer data from kernel virgl transfer region to host resource
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|     builder.append_transfer3d(m_vbo_resource_id, sizeof(VertexData) * m_vertices.size(), 1, 1, VIRGL_DATA_DIR_GUEST_TO_HOST);
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|     builder.append_end_transfers_3d();
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| 
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|     // Set the constant buffer to the identity matrix
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|     builder.append_set_constant_buffer(m_constant_buffer_data);
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| 
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|     constexpr auto map_primitive_type = [](GPU::PrimitiveType type) constexpr {
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|         switch (type) {
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|         case GPU::PrimitiveType::Lines:
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|             return Protocol::PipePrimitiveTypes::LINES;
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|         case GPU::PrimitiveType::LineLoop:
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|             return Protocol::PipePrimitiveTypes::LINE_LOOP;
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|         case GPU::PrimitiveType::LineStrip:
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|             return Protocol::PipePrimitiveTypes::LINE_STRIP;
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|         case GPU::PrimitiveType::Points:
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|             return Protocol::PipePrimitiveTypes::POINTS;
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|         case GPU::PrimitiveType::TriangleFan:
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|             return Protocol::PipePrimitiveTypes::TRIANGLE_FAN;
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|         case GPU::PrimitiveType::Triangles:
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|             return Protocol::PipePrimitiveTypes::TRIANGLES;
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|         case GPU::PrimitiveType::TriangleStrip:
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|             return Protocol::PipePrimitiveTypes::TRIANGLE_STRIP;
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|         case GPU::PrimitiveType::Quads:
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|             return Protocol::PipePrimitiveTypes::QUADS;
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|         default:
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|             VERIFY_NOT_REACHED();
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|         }
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|     };
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| 
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|     // Draw the vbo
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|     builder.append_draw_vbo(map_primitive_type(primitive_type), m_vertices.size());
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| 
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|     // Upload the buffer
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|     MUST(upload_command_buffer(builder.build()));
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| }
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| 
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| void Device::resize(Gfx::IntSize)
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| {
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|     dbgln("VirtGPU::Device::resize(): unimplemented");
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| }
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| 
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| void Device::clear_color(FloatVector4 const& color)
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| {
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|     CommandBufferBuilder builder;
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|     builder.append_clear(color.x(), color.y(), color.z(), color.w());
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|     MUST(upload_command_buffer(builder.build()));
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| }
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| 
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| void Device::clear_depth(GPU::DepthType depth)
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| {
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|     CommandBufferBuilder builder;
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|     builder.append_clear(depth);
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|     MUST(upload_command_buffer(builder.build()));
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| }
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| 
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| void Device::clear_stencil(GPU::StencilType)
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| {
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|     dbgln("VirtGPU::Device::clear_stencil(): unimplemented");
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| }
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| 
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| void Device::blit_from_color_buffer(Gfx::Bitmap& front_buffer)
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| {
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|     // Transfer data back from hypervisor to kernel transfer region
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|     CommandBufferBuilder builder;
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|     builder.append_transfer3d(m_drawtarget, front_buffer.size().width(), front_buffer.size().height(), 1, VIRGL_DATA_DIR_HOST_TO_GUEST);
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|     builder.append_end_transfers_3d();
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|     MUST(upload_command_buffer(builder.build()));
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| 
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|     // Copy from kernel transfer region to userspace
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|     VirGLTransferDescriptor descriptor {
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|         .data = front_buffer.scanline_u8(0),
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|         .offset_in_region = 0,
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|         .num_bytes = front_buffer.size().width() * front_buffer.size().height() * sizeof(u32),
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|         .direction = VIRGL_DATA_DIR_HOST_TO_GUEST,
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|     };
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|     MUST(Core::System::ioctl(m_gpu_file->fd(), VIRGL_IOCTL_TRANSFER_DATA, &descriptor));
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| }
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| 
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| void Device::blit_from_color_buffer(NonnullRefPtr<GPU::Image>, u32, Vector2<u32>, Vector2<i32>, Vector3<i32>)
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| {
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|     dbgln("VirtGPU::Device::blit_from_color_buffer(): unimplemented");
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| }
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| 
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| void Device::blit_from_color_buffer(void*, Vector2<i32>, GPU::ImageDataLayout const&)
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| {
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|     dbgln("VirtGPU::Device::blit_from_color_buffer(): unimplemented");
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| }
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| 
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| void Device::blit_from_depth_buffer(void*, Vector2<i32>, GPU::ImageDataLayout const&)
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| {
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|     dbgln("VirtGPU::Device::blit_from_depth_buffer(): unimplemented");
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| }
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| 
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| void Device::blit_from_depth_buffer(NonnullRefPtr<GPU::Image>, u32, Vector2<u32>, Vector2<i32>, Vector3<i32>)
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| {
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|     dbgln("VirtGPU::Device::blit_from_depth_buffer(): unimplemented");
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| }
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| 
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| void Device::blit_to_color_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&)
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| {
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|     dbgln("VirtGPU::Device::blit_to_color_buffer_at_raster_position(): unimplemented");
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| }
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| 
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| void Device::blit_to_depth_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&)
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| {
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|     dbgln("VirtGPU::Device::blit_to_depth_buffer_at_raster_position(): unimplemented");
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| }
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| 
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| void Device::set_options(GPU::RasterizerOptions const&)
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| {
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|     dbgln("VirtGPU::Device::set_options(): unimplemented");
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| }
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| 
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| void Device::set_light_model_params(GPU::LightModelParameters const&)
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| {
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|     dbgln("VirtGPU::Device::set_light_model_params(): unimplemented");
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| }
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| 
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| GPU::RasterizerOptions Device::options() const
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| {
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|     dbgln("VirtGPU::Device::options(): unimplemented");
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|     return {};
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| }
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| 
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| GPU::LightModelParameters Device::light_model() const
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| {
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|     dbgln("VirtGPU::Device::light_model(): unimplemented");
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|     return {};
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| }
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| 
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| NonnullRefPtr<GPU::Image> Device::create_image(GPU::PixelFormat const& pixel_format, u32 width, u32 height, u32 depth, u32 max_levels)
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| {
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|     dbgln("VirtGPU::Device::create_image(): unimplemented");
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|     return adopt_ref(*new Image(this, pixel_format, width, height, depth, max_levels));
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| }
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| 
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| ErrorOr<NonnullRefPtr<GPU::Shader>> Device::create_shader(GPU::IR::Shader const&)
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| {
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|     dbgln("VirtGPU::Device::create_shader(): unimplemented");
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|     return adopt_ref(*new Shader(this));
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| }
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| 
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| void Device::set_model_view_transform(Gfx::FloatMatrix4x4 const& model_view_transform)
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| {
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|     m_model_view_transform = model_view_transform;
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| }
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| 
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| void Device::set_projection_transform(Gfx::FloatMatrix4x4 const& projection_transform)
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| {
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|     m_projection_transform = projection_transform;
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| }
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| 
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| void Device::set_sampler_config(unsigned, GPU::SamplerConfig const&)
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| {
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|     dbgln("VirtGPU::Device::set_sampler_config(): unimplemented");
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| }
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| 
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| void Device::set_light_state(unsigned, GPU::Light const&)
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| {
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|     dbgln("VirtGPU::Device::set_light_state(): unimplemented");
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| }
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| 
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| void Device::set_material_state(GPU::Face, GPU::Material const&)
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| {
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|     dbgln("VirtGPU::Device::set_material_state(): unimplemented");
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| }
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| 
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| void Device::set_stencil_configuration(GPU::Face, GPU::StencilConfiguration const&)
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| {
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|     dbgln("VirtGPU::Device::set_stencil_configuration(): unimplemented");
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| }
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| 
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| void Device::set_texture_unit_configuration(GPU::TextureUnitIndex, GPU::TextureUnitConfiguration const&)
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| {
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|     dbgln("VirtGPU::Device::set_texture_unit_configuration(): unimplemented");
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| }
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| 
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| void Device::set_clip_planes(Vector<FloatVector4> const&)
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| {
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|     dbgln("VirtGPU::Device::set_clip_planes(): unimplemented");
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| }
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| 
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| GPU::RasterPosition Device::raster_position() const
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| {
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|     dbgln("VirtGPU::Device::raster_position(): unimplemented");
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|     return {};
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| }
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| 
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| void Device::set_raster_position(GPU::RasterPosition const&)
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| {
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|     dbgln("VirtGPU::Device::set_raster_position(): unimplemented");
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| }
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| 
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| void Device::set_raster_position(FloatVector4 const&)
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| {
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|     dbgln("VirtGPU::Device::set_raster_position(): unimplemented");
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| }
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| 
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| void Device::bind_fragment_shader(RefPtr<GPU::Shader>)
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| {
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|     dbgln("VirtGPU::Device::bind_fragment_shader(): unimplemented");
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| }
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| 
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| Protocol::ObjectHandle Device::allocate_handle()
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| {
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|     return { ++m_last_allocated_handle };
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| }
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| 
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| ErrorOr<void> Device::upload_command_buffer(Vector<u32> const& command_buffer)
 | |
| {
 | |
|     VERIFY(command_buffer.size() <= NumericLimits<u32>::max());
 | |
|     VirGLCommandBuffer command_buffer_descriptor {
 | |
|         .data = command_buffer.data(),
 | |
|         .num_elems = static_cast<u32>(command_buffer.size()),
 | |
|     };
 | |
|     TRY(Core::System::ioctl(m_gpu_file->fd(), VIRGL_IOCTL_SUBMIT_CMD, &command_buffer_descriptor));
 | |
| 
 | |
|     return {};
 | |
| }
 | |
| 
 | |
| ErrorOr<Protocol::ResourceID> Device::create_virgl_resource(VirGL3DResourceSpec& spec)
 | |
| {
 | |
|     TRY(Core::System::ioctl(m_gpu_file->fd(), VIRGL_IOCTL_CREATE_RESOURCE, &spec));
 | |
|     return Protocol::ResourceID { spec.created_resource_id };
 | |
| }
 | |
| 
 | |
| }
 | |
| 
 | |
| extern "C" GPU::Device* serenity_gpu_create_device(Gfx::IntSize size)
 | |
| {
 | |
|     auto device_or_error = VirtGPU::Device::create(size);
 | |
|     if (device_or_error.is_error())
 | |
|         return nullptr;
 | |
| 
 | |
|     return device_or_error.release_value().leak_ptr();
 | |
| }
 |