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serenity/LibGUI/GEventLoop.h
Andreas Kling 4f98a35beb WindowServer: Begin refactoring towards a fully asynchronous protocol.
In order to move the WindowServer to userspace, I have to eliminate its
dependence on system call facilities. The communication channel with each
client needs to be message-based in both directions.
2019-02-13 17:54:30 +01:00

81 lines
2 KiB
C++

#pragma once
#include "GEvent.h"
#include <AK/Badge.h>
#include <AK/HashMap.h>
#include <AK/OwnPtr.h>
#include <AK/Vector.h>
#include <Kernel/GUITypes.h>
class GObject;
class GNotifier;
class GWindow;
class GEventLoop {
public:
GEventLoop();
~GEventLoop();
int exec();
void post_event(GObject* receiver, OwnPtr<GEvent>&&);
static GEventLoop& main();
static void initialize();
bool running() const { return m_running; }
int register_timer(GObject&, int milliseconds, bool should_reload);
bool unregister_timer(int timer_id);
void register_notifier(Badge<GNotifier>, GNotifier&);
void unregister_notifier(Badge<GNotifier>, GNotifier&);
void exit(int);
bool post_message_to_server(const GUI_ClientMessage&);
bool wait_for_specific_event(GUI_Event::Type, GUI_Event&);
GUI_Event sync_request(const GUI_ClientMessage& request, GUI_Event::Type response_type);
private:
void wait_for_event();
bool drain_events_from_server();
void handle_paint_event(const GUI_Event&, GWindow&);
void handle_mouse_event(const GUI_Event&, GWindow&);
void handle_key_event(const GUI_Event&, GWindow&);
void handle_window_activation_event(const GUI_Event&, GWindow&);
void handle_window_close_request_event(const GUI_Event&, GWindow&);
void handle_menu_event(const GUI_Event&);
void get_next_timer_expiration(timeval&);
struct QueuedEvent {
GObject* receiver { nullptr };
OwnPtr<GEvent> event;
};
Vector<QueuedEvent> m_queued_events;
Vector<GUI_Event> m_unprocessed_events;
int m_event_fd { -1 };
bool m_running { false };
bool m_exit_requested { false };
int m_exit_code { 0 };
int m_next_timer_id { 1 };
struct EventLoopTimer {
int timer_id { 0 };
int interval { 0 };
timeval fire_time;
bool should_reload { false };
GObject* owner { nullptr };
void reload();
bool has_expired() const;
};
HashMap<int, OwnPtr<EventLoopTimer>> m_timers;
HashTable<GNotifier*> m_notifiers;
};