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	 85a84b0794
			
		
	
	
		85a84b0794
		
	
	
	
	
		
			
			Classes reading and writing to the data heap would communicate directly with the Heap object, and transfer ByteBuffers back and forth with it. This makes things like caching and locking hard. Therefore all data persistence activity will be funneled through a Serializer object which in turn submits it to the Heap. Introducing this unfortunately resulted in a huge amount of churn, in which a number of smaller refactorings got caught up as well.
		
			
				
	
	
		
			28 lines
		
	
	
	
		
			563 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
	
		
			563 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jan de Visser <jan@de-visser.net>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibSQL/Serializer.h>
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| 
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| namespace SQL {
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| 
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| void Serializer::serialize(String const& text)
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| {
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|     serialize<u32>((u32)text.length());
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|     if (!text.is_empty())
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|         write((u8 const*)text.characters(), text.length());
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| }
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| 
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| void Serializer::deserialize_to(String& text)
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| {
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|     auto length = deserialize<u32>();
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|     if (length > 0) {
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|         text = String(reinterpret_cast<char const*>(read(length)), length);
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|     } else {
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|         text = "";
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|     }
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| }
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| 
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| }
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