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serenity/WindowServer/WSScreen.h
Andreas Kling 4fef895eda Rework WindowServer to use select() in its main event loop.
The system can finally idle without burning CPU. :^)

There are some issues with scheduling making the mouse cursor sloppy
and unresponsive that need to be dealt with.
2019-01-16 17:20:58 +01:00

39 lines
1,020 B
C++

#pragma once
#include <Widgets/Rect.h>
#include <Widgets/Size.h>
#include <Kernel/Keyboard.h>
class WSScreen {
public:
~WSScreen();
int width() const { return m_width; }
int height() const { return m_height; }
static WSScreen& the();
Size size() const { return { width(), height() }; }
Rect rect() const { return { 0, 0, width(), height() }; }
static void initialize();
Point cursor_location() const { return m_cursor_location; }
bool left_mouse_button_pressed() const { return m_left_mouse_button_pressed; }
bool right_mouse_button_pressed() const { return m_right_mouse_button_pressed; }
void on_receive_mouse_data(int dx, int dy, bool left_button, bool right_button);
void on_receive_keyboard_data(Keyboard::Key);
protected:
WSScreen(unsigned width, unsigned height);
private:
int m_width { 0 };
int m_height { 0 };
Point m_cursor_location;
bool m_left_mouse_button_pressed { false };
bool m_right_mouse_button_pressed { false };
};