mirror of
https://github.com/RGBCube/serenity
synced 2025-05-20 18:05:07 +00:00

The system can finally idle without burning CPU. :^) There are some issues with scheduling making the mouse cursor sloppy and unresponsive that need to be dealt with.
39 lines
1,020 B
C++
39 lines
1,020 B
C++
#pragma once
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#include <Widgets/Rect.h>
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#include <Widgets/Size.h>
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#include <Kernel/Keyboard.h>
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class WSScreen {
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public:
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~WSScreen();
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int width() const { return m_width; }
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int height() const { return m_height; }
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static WSScreen& the();
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Size size() const { return { width(), height() }; }
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Rect rect() const { return { 0, 0, width(), height() }; }
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static void initialize();
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Point cursor_location() const { return m_cursor_location; }
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bool left_mouse_button_pressed() const { return m_left_mouse_button_pressed; }
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bool right_mouse_button_pressed() const { return m_right_mouse_button_pressed; }
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void on_receive_mouse_data(int dx, int dy, bool left_button, bool right_button);
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void on_receive_keyboard_data(Keyboard::Key);
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protected:
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WSScreen(unsigned width, unsigned height);
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private:
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int m_width { 0 };
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int m_height { 0 };
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Point m_cursor_location;
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bool m_left_mouse_button_pressed { false };
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bool m_right_mouse_button_pressed { false };
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};
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