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serenity/Userland/Services/WindowServer/VirtualScreenBackend.h
Liav A 4ff6150f1b WindowServer: Use FB_IOCTL_FLUSH_HEAD to flush a framebuffer if possible
This ioctl is more appropriate when the hardware supports flushing of
the entire framebuffer, so we use that instead of the previous default
FB_IOCTL_FLUSH_HEAD_BUFFERS ioctl.
2022-05-05 20:55:57 +02:00

46 lines
1.1 KiB
C++

/*
* Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "ScreenBackend.h"
#include "ScreenLayout.h"
#include <AK/Error.h>
#include <AK/Span.h>
#include <AK/String.h>
#include <sys/ioctl_numbers.h>
namespace WindowServer {
class VirtualScreenBackend : public ScreenBackend {
public:
virtual ~VirtualScreenBackend();
VirtualScreenBackend() = default;
private:
friend class Screen;
virtual ErrorOr<void> open() override;
virtual void set_head_buffer(int index) override;
virtual ErrorOr<void> flush_framebuffer_rects(int, Span<FBRect const>) override { return {}; }
virtual ErrorOr<void> flush_framebuffer() override { return {}; }
virtual ErrorOr<void> unmap_framebuffer() override;
virtual ErrorOr<void> map_framebuffer() override;
virtual ErrorOr<void> set_head_resolution(FBHeadResolution) override;
virtual ErrorOr<FBHeadProperties> get_head_properties() override;
int m_height { 0 };
int m_width { 0 };
bool m_first_buffer_active { true };
};
}