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serenity/Userland/Libraries/LibJS/Contrib/Test262/IsHTMLDDA.cpp
Linus Groh 50428ea8d2 LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
2022-08-27 11:29:10 +01:00

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C++

/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Contrib/Test262/IsHTMLDDA.h>
#include <LibJS/Runtime/GlobalObject.h>
namespace JS::Test262 {
IsHTMLDDA::IsHTMLDDA(Realm& realm)
// NativeFunction without prototype is currently not possible (only due to the lack of a ctor that supports it)
: NativeFunction("IsHTMLDDA", *realm.intrinsics().function_prototype())
{
}
ThrowCompletionOr<Value> IsHTMLDDA::call()
{
auto& vm = this->vm();
if (vm.argument_count() == 0)
return js_null();
if (vm.argument(0).is_string() && vm.argument(0).as_string().string().is_empty())
return js_null();
// Not sure if this really matters, INTERPRETING.md simply says:
// * IsHTMLDDA - (present only in implementations that can provide it) an object that:
// a. has an [[IsHTMLDDA]] internal slot, and
// b. when called with no arguments or with the first argument "" (an empty string) returns null.
return js_undefined();
}
}