1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-31 11:18:11 +00:00
serenity/Userland/Libraries/LibJS/Runtime/GlobalObject.h
Linus Groh 50428ea8d2 LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
2022-08-27 11:29:10 +01:00

70 lines
1.9 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Heap/Heap.h>
#include <LibJS/Runtime/Environment.h>
#include <LibJS/Runtime/VM.h>
namespace JS {
class GlobalObject : public Object {
JS_OBJECT(GlobalObject, Object);
public:
explicit GlobalObject(Realm&);
virtual void initialize_global_object(Realm&);
virtual ~GlobalObject() override;
Console& console() { return *m_console; }
Realm* associated_realm();
void set_associated_realm(Realm&);
private:
virtual bool is_global_object() const final { return true; }
JS_DECLARE_NATIVE_FUNCTION(gc);
JS_DECLARE_NATIVE_FUNCTION(is_nan);
JS_DECLARE_NATIVE_FUNCTION(is_finite);
JS_DECLARE_NATIVE_FUNCTION(parse_float);
JS_DECLARE_NATIVE_FUNCTION(parse_int);
JS_DECLARE_NATIVE_FUNCTION(eval);
JS_DECLARE_NATIVE_FUNCTION(encode_uri);
JS_DECLARE_NATIVE_FUNCTION(decode_uri);
JS_DECLARE_NATIVE_FUNCTION(encode_uri_component);
JS_DECLARE_NATIVE_FUNCTION(decode_uri_component);
JS_DECLARE_NATIVE_FUNCTION(escape);
JS_DECLARE_NATIVE_FUNCTION(unescape);
NonnullOwnPtr<Console> m_console;
WeakPtr<Realm> m_associated_realm;
};
inline GlobalObject* Shape::global_object() const
{
return &static_cast<GlobalObject&>(m_realm.global_object());
}
template<>
inline bool Object::fast_is<GlobalObject>() const { return is_global_object(); }
template<typename... Args>
[[nodiscard]] ALWAYS_INLINE ThrowCompletionOr<Value> Value::invoke(VM& vm, PropertyKey const& property_key, Args... args)
{
if constexpr (sizeof...(Args) > 0) {
MarkedVector<Value> arglist { vm.heap() };
(..., arglist.append(move(args)));
return invoke_internal(vm, property_key, move(arglist));
}
return invoke_internal(vm, property_key, Optional<MarkedVector<Value>> {});
}
}