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			60 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
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|  * All rights reserved.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions are met:
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|  *
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|  * 1. Redistributions of source code must retain the above copyright notice, this
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|  *    list of conditions and the following disclaimer.
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|  *
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|  * 2. Redistributions in binary form must reproduce the above copyright notice,
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|  *    this list of conditions and the following disclaimer in the documentation
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|  *    and/or other materials provided with the distribution.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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|  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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|  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|  * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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|  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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|  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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|  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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|  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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|  * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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|  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| #pragma once
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| 
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| #include "KeyButton.h"
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| #include <LibGUI/Button.h>
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| #include <LibKeyboard/CharacterMapData.h>
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| 
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| class KeyboardMapperWidget : public GUI::Widget {
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|     C_OBJECT(KeyboardMapperWidget)
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| 
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| public:
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|     KeyboardMapperWidget();
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|     virtual ~KeyboardMapperWidget() override;
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| 
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|     void create_frame();
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|     void load_from_file(const String);
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|     void save();
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|     void save_to_file(const StringView&);
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| 
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| protected:
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|     virtual void keydown_event(GUI::KeyEvent&) override;
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|     virtual void keyup_event(GUI::KeyEvent&) override;
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| 
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|     void set_current_map(const String);
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|     void update_window_title();
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| 
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| private:
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|     Vector<KeyButton*> m_keys;
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|     RefPtr<GUI::Widget> m_map_group;
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| 
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|     String m_file_name;
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|     Keyboard::CharacterMapData m_character_map;
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|     String m_current_map_name;
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|     bool m_modified { false };
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| };
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