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			109 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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|  * Copyright (c) 2022, the SerenityOS developers.
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Array.h>
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| #include <AK/Format.h>
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| #include <LibCore/Object.h>
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| #include <LibGUI/Painter.h>
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| #include <LibGfx/Bitmap.h>
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| #include <LibGfx/CharacterBitmap.h>
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| #include <LibGfx/Rect.h>
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| #include <ctype.h>
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| 
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| namespace Cards {
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| 
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| class Card final : public Core::Object {
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|     C_OBJECT(Card)
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| public:
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|     static constexpr int width = 80;
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|     static constexpr int height = 100;
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|     static constexpr int card_count = 13;
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|     static constexpr int card_radius = 5;
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|     static constexpr Array<StringView, card_count> labels = {
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|         "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"
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|     };
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| 
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|     enum class Suit {
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|         Clubs,
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|         Diamonds,
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|         Spades,
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|         Hearts,
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|         __Count
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|     };
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| 
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|     virtual ~Card() override = default;
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| 
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|     Gfx::IntRect& rect() { return m_rect; }
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|     Gfx::IntPoint position() const { return m_rect.location(); }
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|     Gfx::IntPoint const& old_position() const { return m_old_position; }
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|     uint8_t value() const { return m_value; };
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|     Suit suit() const { return m_suit; }
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| 
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|     bool is_old_position_valid() const { return m_old_position_valid; }
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|     bool is_moving() const { return m_moving; }
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|     bool is_upside_down() const { return m_upside_down; }
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|     bool is_inverted() const { return m_inverted; }
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|     Gfx::Color color() const { return (m_suit == Suit::Diamonds || m_suit == Suit::Hearts) ? Color::Red : Color::Black; }
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| 
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|     void set_position(const Gfx::IntPoint p) { m_rect.set_location(p); }
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|     void set_moving(bool moving) { m_moving = moving; }
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|     void set_upside_down(bool upside_down) { m_upside_down = upside_down; }
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|     void set_inverted(bool inverted) { m_inverted = inverted; }
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| 
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|     void save_old_position();
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| 
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|     void draw(GUI::Painter&) const;
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|     void clear(GUI::Painter&, Color const& background_color) const;
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|     void clear_and_draw(GUI::Painter&, Color const& background_color);
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| 
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| private:
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|     Card(Suit suit, uint8_t value);
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| 
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|     static NonnullRefPtr<Gfx::Bitmap> invert_bitmap(Gfx::Bitmap&);
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| 
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|     Gfx::IntRect m_rect;
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|     NonnullRefPtr<Gfx::Bitmap> m_front;
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|     RefPtr<Gfx::Bitmap> m_front_inverted;
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|     Gfx::IntPoint m_old_position;
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|     Suit m_suit;
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|     uint8_t m_value;
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|     bool m_old_position_valid { false };
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|     bool m_moving { false };
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|     bool m_upside_down { false };
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|     bool m_inverted { false };
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| };
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| 
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| }
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| 
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| template<>
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| struct AK::Formatter<Cards::Card> : Formatter<FormatString> {
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|     ErrorOr<void> format(FormatBuilder& builder, Cards::Card const& card)
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|     {
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|         StringView suit;
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| 
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|         switch (card.suit()) {
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|         case Cards::Card::Suit::Clubs:
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|             suit = "C"sv;
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|             break;
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|         case Cards::Card::Suit::Diamonds:
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|             suit = "D"sv;
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|             break;
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|         case Cards::Card::Suit::Hearts:
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|             suit = "H"sv;
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|             break;
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|         case Cards::Card::Suit::Spades:
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|             suit = "S"sv;
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|             break;
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|         default:
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|             VERIFY_NOT_REACHED();
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|         }
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| 
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|         return Formatter<FormatString>::format(builder, "{:>2}{}", Cards::Card::labels[card.value()], suit);
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|     }
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| };
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