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			548 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			548 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2020, Sarah Taube <metalflakecobaltpaint@gmail.com>
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|  * Copyright (c) 2021, Filiph Sandström <filiph.sandstrom@filfatstudios.com>
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|  * Copyright (c) 2022, Cameron Youell <cameronyouell@gmail.com>
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|  * Copyright (c) 2022, the SerenityOS developers.
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/StringView.h>
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| #include <LibGfx/AntiAliasingPainter.h>
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| #include <LibGfx/Bitmap.h>
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| #include <LibGfx/CharacterBitmap.h>
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| #include <LibGfx/ClassicStylePainter.h>
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| #include <LibGfx/Painter.h>
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| #include <LibGfx/Palette.h>
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| 
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| namespace Gfx {
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| 
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| void ClassicStylePainter::paint_tab_button(Painter& painter, IntRect const& rect, Palette const& palette, bool active, bool hovered, bool enabled, GUI::TabWidget::TabPosition position, bool in_active_window)
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| {
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|     Color base_color = palette.button();
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|     Color highlight_color2 = palette.threed_highlight();
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|     Color shadow_color1 = palette.threed_shadow1();
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|     Color shadow_color2 = palette.threed_shadow2();
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| 
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|     if (hovered && enabled && !active)
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|         base_color = palette.hover_highlight();
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| 
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|     PainterStateSaver saver(painter);
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|     painter.translate(rect.location());
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| 
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|     auto accent = palette.accent();
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|     if (!in_active_window)
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|         accent = accent.to_grayscale();
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| 
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|     switch (position) {
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|     case GUI::TabWidget::TabPosition::Top:
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|         // Base
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|         painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 1 }, base_color);
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| 
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|         // Top line
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|         if (active) {
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|             painter.draw_line({ 3, 0 }, { rect.width() - 3, 0 }, accent.darkened());
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|             painter.fill_rect_with_gradient({ 1, 1, rect.width() - 2, 2 }, accent, accent.lightened(1.5f));
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|             painter.set_pixel({ 2, 0 }, highlight_color2);
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|         } else {
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|             painter.draw_line({ 2, 0 }, { rect.width() - 3, 0 }, highlight_color2);
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|         }
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| 
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|         // Left side
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|         painter.draw_line({ 0, 2 }, { 0, rect.height() - 1 }, highlight_color2);
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|         painter.set_pixel({ 1, 1 }, highlight_color2);
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| 
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|         // Right side
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|         painter.draw_line({ rect.width() - 1, 2 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
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|         painter.draw_line({ rect.width() - 2, 2 }, { rect.width() - 2, rect.height() - 1 }, shadow_color1);
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|         painter.set_pixel(rect.width() - 2, 1, shadow_color2);
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|         break;
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|     case GUI::TabWidget::TabPosition::Bottom:
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|         // Base
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|         painter.fill_rect({ 0, 0, rect.width() - 1, rect.height() }, base_color);
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| 
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|         // Bottom line
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|         if (active) {
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|             painter.fill_rect_with_gradient({ 1, rect.height() - 3, rect.width() - 2, 2 }, accent, accent.lightened(1.5f));
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|             painter.draw_line({ 2, rect.height() - 1 }, { rect.width() - 3, rect.height() - 1 }, accent.darkened());
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|         } else {
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|             painter.draw_line({ 2, rect.height() - 1 }, { rect.width() - 3, rect.height() - 1 }, shadow_color2);
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|         }
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| 
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|         // Left side
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|         painter.draw_line({ 0, 0 }, { 0, rect.height() - 3 }, highlight_color2);
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|         painter.set_pixel({ 1, rect.height() - 2 }, highlight_color2);
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| 
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|         // Right side
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|         painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 3 }, shadow_color2);
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|         painter.draw_line({ rect.width() - 2, 0 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
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|         painter.set_pixel({ rect.width() - 2, rect.height() - 2 }, shadow_color2);
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|         break;
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|     case GUI::TabWidget::TabPosition::Left:
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|         // Base tab
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|         painter.fill_rect({ 1, 1, rect.width(), rect.height() - 1 }, base_color);
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|         painter.draw_line({ 2, 0 }, { rect.width(), 0 }, highlight_color2);
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|         painter.draw_line({ 2, rect.height() - 1 }, { rect.width(), rect.height() - 1 }, shadow_color2);
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| 
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|         // If the tab is active, draw the accent line
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|         if (active) {
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|             painter.fill_rect_with_gradient({ 1, 1, 2, rect.height() - 2 }, accent, accent.lightened(1.5f));
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|             painter.draw_line({ 0, 2 }, { 0, rect.height() - 3 }, accent.darkened());
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|         } else {
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|             painter.draw_line({ 0, 2 }, { 0, rect.height() - 3 }, highlight_color2);
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|             painter.draw_line({ rect.width(), 1 }, { rect.width(), rect.height() - 1 }, shadow_color1);
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|         }
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| 
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|         // Make appear as if the tab is rounded
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|         painter.set_pixel({ 1, 1 }, highlight_color2);
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|         painter.set_pixel({ 1, rect.height() - 2 }, shadow_color2);
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|         break;
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|     case GUI::TabWidget::TabPosition::Right:
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|         // Base tab
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|         painter.fill_rect({ 0, 1, rect.width() - 1, rect.height() - 1 }, base_color);
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|         painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color2);
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|         painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 2, rect.height() - 1 }, shadow_color2);
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| 
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|         // If the tab is active, draw the accent line
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|         if (active) {
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|             painter.fill_rect_with_gradient({ rect.width() - 2, 1, 2, rect.height() - 2 }, accent.lightened(1.5f), accent);
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|             painter.draw_line({ rect.width(), 2 }, { rect.width(), rect.height() - 3 }, accent.darkened());
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|         } else {
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|             painter.draw_line({ rect.width(), 2 }, { rect.width(), rect.height() - 3 }, shadow_color2);
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|             painter.draw_line({ 0, 0 }, { 0, rect.height() - 1 }, shadow_color1);
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|         }
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| 
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|         // Make appear as if the tab is rounded
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|         painter.set_pixel({ rect.width() - 1, 1 }, shadow_color1);
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|         painter.set_pixel({ rect.width() - 1, rect.height() - 2 }, shadow_color2);
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|         break;
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|     }
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| }
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| 
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| static void paint_button_new(Painter& painter, IntRect const& a_rect, Palette const& palette, ButtonStyle style, bool pressed, bool checked, bool hovered, bool enabled, bool focused, bool default_button)
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| {
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|     Color button_color = palette.button();
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|     Color highlight_color = palette.threed_highlight();
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|     Color shadow_color1 = palette.threed_shadow1();
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|     Color shadow_color2 = palette.threed_shadow2();
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| 
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|     if (checked && enabled) {
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|         if (hovered)
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|             button_color = palette.hover_highlight();
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|         else
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|             button_color = palette.button();
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|     } else if (hovered && enabled)
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|         button_color = palette.hover_highlight();
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| 
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|     PainterStateSaver saver(painter);
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| 
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|     auto rect = a_rect;
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|     if (focused || default_button) {
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|         painter.draw_rect(a_rect, palette.threed_shadow2());
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|         rect.shrink(2, 2);
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|     }
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| 
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|     painter.translate(rect.location());
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| 
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|     if (pressed || checked) {
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|         // Base
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|         Gfx::IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 };
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| 
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|         if (checked && !pressed)
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|             painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), palette.button());
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|         else
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|             painter.fill_rect(base_rect, button_color);
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| 
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|         // Top shadow
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|         painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, shadow_color2);
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|         painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, shadow_color2);
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| 
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|         // Sunken shadow
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|         painter.draw_line({ 1, 1 }, { rect.width() - 3, 1 }, shadow_color1);
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|         painter.draw_line({ 1, 2 }, { 1, rect.height() - 3 }, shadow_color1);
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| 
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|         // Outer highlight
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|         painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, highlight_color);
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|         painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, highlight_color);
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| 
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|         // Inner highlight
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|         painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, palette.button());
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|         painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, palette.button());
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|     } else {
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|         // Base
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|         painter.fill_rect({ 0, 0, rect.width(), rect.height() }, button_color);
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| 
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|         // Top highlight
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|         if (style == ButtonStyle::Normal) {
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|             painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color);
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|             painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, highlight_color);
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|         } else if (style == ButtonStyle::ThickCap) {
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|             painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
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|             painter.draw_line({ 1, 1 }, { 1, rect.height() - 2 }, highlight_color);
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|         }
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| 
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|         // Outer shadow
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|         painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
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|         painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2);
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| 
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|         // Inner shadow
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|         painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1);
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|         painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
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|     }
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| }
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| 
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| void ClassicStylePainter::paint_button(Painter& painter, IntRect const& rect, Palette const& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused, bool default_button)
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| {
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|     if (button_style == ButtonStyle::Normal || button_style == ButtonStyle::ThickCap)
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|         return paint_button_new(painter, rect, palette, button_style, pressed, checked, hovered, enabled, focused, default_button);
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| 
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|     if (button_style == ButtonStyle::Coolbar && !enabled)
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|         return;
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| 
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|     Color button_color = palette.button();
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|     Color highlight_color = palette.threed_highlight();
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|     Color shadow_color = button_style == ButtonStyle::Coolbar ? palette.threed_shadow1() : palette.threed_shadow2();
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| 
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|     PainterStateSaver saver(painter);
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|     painter.translate(rect.location());
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| 
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|     if (pressed || checked) {
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|         // Base
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|         IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 };
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|         if (button_style == ButtonStyle::Coolbar) {
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|             if (checked && !pressed) {
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|                 painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), Color());
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|             } else {
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|                 painter.fill_rect(base_rect, button_color);
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|             }
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|         }
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| 
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|         // Sunken shadow
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|         painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
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|         painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color);
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| 
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|         // Bottom highlight
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|         painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
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|         painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
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|     } else if (hovered) {
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|         if (button_style == ButtonStyle::Coolbar) {
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|             // Base
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|             painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
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|         }
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| 
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|         // Top highlight
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|         painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
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|         painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);
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| 
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|         // Bottom shadow
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|         painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
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|         painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
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|     }
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| }
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| 
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| void ClassicStylePainter::paint_frame(Painter& painter, IntRect const& rect, Palette const& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
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| {
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|     if (shape == Gfx::FrameShape::NoFrame)
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|         return;
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| 
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|     if (shape == FrameShape::Window) {
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|         StylePainter::paint_window_frame(painter, rect, palette);
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|         return;
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|     }
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| 
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|     Color top_left_color;
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|     Color bottom_right_color;
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|     Color dark_shade = palette.threed_shadow1();
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|     Color light_shade = palette.threed_highlight();
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| 
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|     if (shape == FrameShape::Container && thickness >= 2) {
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|         if (shadow == FrameShadow::Raised) {
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|             dark_shade = palette.threed_shadow2();
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|         }
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|     }
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| 
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|     if (shadow == FrameShadow::Raised) {
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|         top_left_color = light_shade;
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|         bottom_right_color = dark_shade;
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|     } else if (shadow == FrameShadow::Sunken) {
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|         top_left_color = dark_shade;
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|         bottom_right_color = light_shade;
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|     } else if (shadow == FrameShadow::Plain) {
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|         top_left_color = dark_shade;
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|         bottom_right_color = dark_shade;
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|     }
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| 
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|     if (thickness >= 1) {
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|         painter.draw_line(rect.top_left(), rect.top_right(), top_left_color);
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|         painter.draw_line(rect.bottom_left(), rect.bottom_right(), bottom_right_color);
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| 
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|         if (shape != FrameShape::Panel || !skip_vertical_lines) {
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|             painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), top_left_color);
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|             painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), bottom_right_color);
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|         }
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|     }
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| 
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|     if (shape == FrameShape::Container && thickness >= 2) {
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|         Color top_left_color;
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|         Color bottom_right_color;
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|         Color dark_shade = palette.threed_shadow2();
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|         Color light_shade = palette.button();
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|         if (shadow == FrameShadow::Raised) {
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|             dark_shade = palette.threed_shadow1();
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|             top_left_color = light_shade;
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|             bottom_right_color = dark_shade;
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|         } else if (shadow == FrameShadow::Sunken) {
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|             top_left_color = dark_shade;
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|             bottom_right_color = light_shade;
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|         } else if (shadow == FrameShadow::Plain) {
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|             top_left_color = dark_shade;
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|             bottom_right_color = dark_shade;
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|         }
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|         IntRect inner_container_frame_rect = rect.shrunken(2, 2);
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|         painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right(), top_left_color);
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|         painter.draw_line(inner_container_frame_rect.bottom_left(), inner_container_frame_rect.bottom_right(), bottom_right_color);
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|         painter.draw_line(inner_container_frame_rect.top_left().translated(0, 1), inner_container_frame_rect.bottom_left().translated(0, -1), top_left_color);
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|         painter.draw_line(inner_container_frame_rect.top_right(), inner_container_frame_rect.bottom_right().translated(0, -1), bottom_right_color);
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|     }
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| 
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|     if (shape == FrameShape::Box && thickness >= 2) {
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|         swap(top_left_color, bottom_right_color);
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|         IntRect inner_rect = rect.shrunken(2, 2);
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|         painter.draw_line(inner_rect.top_left(), inner_rect.top_right(), top_left_color);
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|         painter.draw_line(inner_rect.bottom_left(), inner_rect.bottom_right(), bottom_right_color);
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|         painter.draw_line(inner_rect.top_left().translated(0, 1), inner_rect.bottom_left().translated(0, -1), top_left_color);
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|         painter.draw_line(inner_rect.top_right(), inner_rect.bottom_right().translated(0, -1), bottom_right_color);
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|     }
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| }
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| 
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| void ClassicStylePainter::paint_window_frame(Painter& painter, IntRect const& rect, Palette const& palette)
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| {
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|     Color base_color = palette.button();
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|     Color dark_shade = palette.threed_shadow2();
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|     Color mid_shade = palette.threed_shadow1();
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|     Color light_shade = palette.threed_highlight();
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|     auto border_thickness = palette.window_border_thickness();
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|     auto border_radius = palette.window_border_radius();
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| 
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|     if (border_radius > 0) {
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|         // FIXME: This will draw "useless" pixels that'll get drawn over by the window contents.
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|         // preferably we should just remove the corner pixels from the completely drawn window
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|         // but I don't know how to do that yet. :^)
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|         AntiAliasingPainter aa_painter { painter };
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|         aa_painter.fill_rect_with_rounded_corners(rect, base_color, border_radius);
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|         return;
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|     }
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| 
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|     painter.draw_rect_with_thickness({ rect.x() + border_thickness / 2,
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|                                          rect.y() + border_thickness / 2,
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|                                          rect.width() - border_thickness,
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|                                          rect.height() - border_thickness },
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|         base_color, border_thickness);
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| 
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|     painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left(), base_color);
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|     painter.draw_line(rect.top_left().translated(1, 1), rect.top_right().translated(-1, 1), light_shade);
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|     painter.draw_line(rect.top_left().translated(1, 1), rect.bottom_left().translated(1, -1), light_shade);
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|     painter.draw_line(rect.top_left().translated(2, 2), rect.top_right().translated(-2, 2), base_color);
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|     painter.draw_line(rect.top_left().translated(2, 2), rect.bottom_left().translated(2, -2), base_color);
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|     painter.draw_line(rect.top_left().translated(3, 3), rect.top_right().translated(-3, 3), base_color);
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|     painter.draw_line(rect.top_left().translated(3, 3), rect.bottom_left().translated(3, -3), base_color);
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| 
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|     painter.draw_line(rect.top_right(), rect.bottom_right(), dark_shade);
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|     painter.draw_line(rect.top_right().translated(-1, 1), rect.bottom_right().translated(-1, -1), mid_shade);
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|     painter.draw_line(rect.top_right().translated(-2, 2), rect.bottom_right().translated(-2, -2), base_color);
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|     painter.draw_line(rect.top_right().translated(-3, 3), rect.bottom_right().translated(-3, -3), base_color);
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|     painter.draw_line(rect.bottom_left(), rect.bottom_right(), dark_shade);
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|     painter.draw_line(rect.bottom_left().translated(1, -1), rect.bottom_right().translated(-1, -1), mid_shade);
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|     painter.draw_line(rect.bottom_left().translated(2, -2), rect.bottom_right().translated(-2, -2), base_color);
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|     painter.draw_line(rect.bottom_left().translated(3, -3), rect.bottom_right().translated(-3, -3), base_color);
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| }
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| 
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| void ClassicStylePainter::paint_progressbar(Painter& painter, IntRect const& rect, Palette const& palette, int min, int max, int value, StringView text, Orientation orientation)
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| {
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|     // First we fill the entire widget with the gradient. This incurs a bit of
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|     // overdraw but ensures a consistent look throughout the progression.
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|     Color start_color = palette.active_window_border1();
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|     Color end_color = palette.active_window_border2();
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|     painter.fill_rect_with_gradient(orientation, rect, start_color, end_color);
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| 
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|     if (!text.is_null()) {
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|         painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, palette.base_text());
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|         painter.draw_text(rect, text, TextAlignment::Center, palette.base_text().inverted());
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|     }
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| 
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|     float range_size = max - min;
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|     float progress = (value - min) / range_size;
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| 
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|     // Then we carve out a hole in the remaining part of the widget.
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|     // We draw the text a third time, clipped and inverse, for sharp contrast.
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|     IntRect hole_rect;
 | |
|     if (orientation == Orientation::Horizontal) {
 | |
|         float progress_width = progress * rect.width();
 | |
|         hole_rect = { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
 | |
|     } else {
 | |
|         float progress_height = progress * rect.height();
 | |
|         hole_rect = { 0, 0, rect.width(), (int)(rect.height() - progress_height) };
 | |
|     }
 | |
|     hole_rect.translate_by(rect.location());
 | |
|     hole_rect.set_right_without_resize(rect.right());
 | |
|     PainterStateSaver saver(painter);
 | |
|     painter.fill_rect(hole_rect, palette.base());
 | |
| 
 | |
|     painter.add_clip_rect(hole_rect);
 | |
|     if (!text.is_null())
 | |
|         painter.draw_text(rect.translated(0, 0), text, TextAlignment::Center, palette.base_text());
 | |
| }
 | |
| 
 | |
| static RefPtr<Gfx::Bitmap> s_unfilled_circle_bitmap;
 | |
| static RefPtr<Gfx::Bitmap> s_filled_circle_bitmap;
 | |
| static RefPtr<Gfx::Bitmap> s_changing_filled_circle_bitmap;
 | |
| static RefPtr<Gfx::Bitmap> s_changing_unfilled_circle_bitmap;
 | |
| 
 | |
| static Gfx::Bitmap const& circle_bitmap(bool checked, bool changing)
 | |
| {
 | |
|     if (changing)
 | |
|         return checked ? *s_changing_filled_circle_bitmap : *s_changing_unfilled_circle_bitmap;
 | |
|     return checked ? *s_filled_circle_bitmap : *s_unfilled_circle_bitmap;
 | |
| }
 | |
| 
 | |
| void ClassicStylePainter::paint_radio_button(Painter& painter, IntRect const& rect, Palette const&, bool is_checked, bool is_being_pressed)
 | |
| {
 | |
|     if (!s_unfilled_circle_bitmap) {
 | |
|         s_unfilled_circle_bitmap = Bitmap::try_load_from_file("/res/icons/serenity/unfilled-radio-circle.png").release_value_but_fixme_should_propagate_errors();
 | |
|         s_filled_circle_bitmap = Bitmap::try_load_from_file("/res/icons/serenity/filled-radio-circle.png").release_value_but_fixme_should_propagate_errors();
 | |
|         s_changing_filled_circle_bitmap = Bitmap::try_load_from_file("/res/icons/serenity/changing-filled-radio-circle.png").release_value_but_fixme_should_propagate_errors();
 | |
|         s_changing_unfilled_circle_bitmap = Bitmap::try_load_from_file("/res/icons/serenity/changing-unfilled-radio-circle.png").release_value_but_fixme_should_propagate_errors();
 | |
|     }
 | |
| 
 | |
|     auto& bitmap = circle_bitmap(is_checked, is_being_pressed);
 | |
|     painter.blit(rect.location(), bitmap, bitmap.rect());
 | |
| }
 | |
| 
 | |
| static constexpr Gfx::CharacterBitmap s_checked_bitmap {
 | |
|     "         "
 | |
|     "       # "
 | |
|     "      ## "
 | |
|     "     ### "
 | |
|     " ## ###  "
 | |
|     " #####   "
 | |
|     "  ###    "
 | |
|     "   #     "
 | |
|     "         ",
 | |
|     9, 9
 | |
| };
 | |
| 
 | |
| void ClassicStylePainter::paint_check_box(Painter& painter, IntRect const& rect, Palette const& palette, bool is_enabled, bool is_checked, bool is_being_pressed)
 | |
| {
 | |
|     painter.fill_rect(rect, is_enabled ? palette.base() : palette.window());
 | |
|     paint_frame(painter, rect, palette, Gfx::FrameShape::Container, Gfx::FrameShadow::Sunken, 2);
 | |
| 
 | |
|     if (is_being_pressed) {
 | |
|         // FIXME: This color should not be hard-coded.
 | |
|         painter.draw_rect(rect.shrunken(4, 4), Color::MidGray);
 | |
|     }
 | |
| 
 | |
|     if (is_checked) {
 | |
|         painter.draw_bitmap(rect.shrunken(4, 4).location(), s_checked_bitmap, is_enabled ? palette.base_text() : palette.threed_shadow1());
 | |
|     }
 | |
| }
 | |
| 
 | |
| void ClassicStylePainter::paint_transparency_grid(Painter& painter, IntRect const& rect, Palette const& palette)
 | |
| {
 | |
|     painter.fill_rect_with_checkerboard(rect, { 8, 8 }, palette.base().darkened(0.9), palette.base());
 | |
| }
 | |
| 
 | |
| void ClassicStylePainter::paint_simple_rect_shadow(Painter& painter, IntRect const& containing_rect, Bitmap const& shadow_bitmap, bool shadow_includes_frame, bool fill_content)
 | |
| {
 | |
|     // The layout of the shadow_bitmap is defined like this:
 | |
|     // +---------+----+---------+----+----+----+
 | |
|     // |   TL    | T  |   TR    | LT | L  | LB |
 | |
|     // +---------+----+---------+----+----+----+
 | |
|     // |   BL    | B  |   BR    | RT | R  | RB |
 | |
|     // +---------+----+---------+----+----+----+
 | |
|     // Located strictly on the top or bottom of the rectangle, above or below of the content:
 | |
|     //   TL = top-left     T = top     TR = top-right
 | |
|     //   BL = bottom-left  B = bottom  BR = bottom-right
 | |
|     // Located on the left or right of the rectangle, but not above or below of the content:
 | |
|     //   LT = left-top     L = left    LB = left-bottom
 | |
|     //   RT = right-top    R = right   RB = right-bottom
 | |
|     // So, the bitmap has two rows and 6 column, two of which are twice as wide.
 | |
|     // The height divided by two defines a cell size, and width of each
 | |
|     // column must be the same as the height of the cell, except for the
 | |
|     // first and third column, which are twice as wide.
 | |
|     // If fill_content is true, it will use the RGBA color of right-bottom pixel of TL to fill the rectangle enclosed
 | |
|     if (shadow_bitmap.height() % 2 != 0) {
 | |
|         dbgln("Can't paint simple rect shadow, shadow bitmap height {} is not even", shadow_bitmap.height());
 | |
|         return;
 | |
|     }
 | |
|     auto base_size = shadow_bitmap.height() / 2;
 | |
|     if (shadow_bitmap.width() != base_size * (6 + 2)) {
 | |
|         if (shadow_bitmap.width() % base_size != 0)
 | |
|             dbgln("Can't paint simple rect shadow, shadow bitmap width {} is not a multiple of {}", shadow_bitmap.width(), base_size);
 | |
|         else
 | |
|             dbgln("Can't paint simple rect shadow, shadow bitmap width {} but expected {}", shadow_bitmap.width(), base_size * (6 + 2));
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     // The containing_rect should have been inflated appropriately
 | |
|     VERIFY(containing_rect.size().contains(Gfx::IntSize { base_size, base_size }));
 | |
| 
 | |
|     auto sides_height = containing_rect.height() - 2 * base_size;
 | |
|     auto half_height = sides_height / 2;
 | |
|     auto containing_horizontal_rect = containing_rect;
 | |
| 
 | |
|     int horizontal_shift = 0;
 | |
|     if (half_height < base_size && !shadow_includes_frame) {
 | |
|         // If the height is too small we need to shift the left/right accordingly, unless the shadow includes portions of the frame
 | |
|         horizontal_shift = base_size - half_height;
 | |
|         containing_horizontal_rect.set_left(containing_horizontal_rect.left() + horizontal_shift);
 | |
|         containing_horizontal_rect.set_right(containing_horizontal_rect.right() - 2 * horizontal_shift);
 | |
|     }
 | |
|     auto half_width = containing_horizontal_rect.width() / 2;
 | |
|     int corner_piece_width = min(containing_horizontal_rect.width() / 2, base_size * 2);
 | |
|     int left_corners_right = containing_horizontal_rect.left() + corner_piece_width;
 | |
|     int right_corners_left = max(containing_horizontal_rect.right() - corner_piece_width + 1, left_corners_right + 1);
 | |
|     auto paint_horizontal = [&](int y, int src_row) {
 | |
|         if (half_width <= 0)
 | |
|             return;
 | |
|         Gfx::PainterStateSaver save(painter);
 | |
|         painter.add_clip_rect({ containing_horizontal_rect.left(), y, containing_horizontal_rect.width(), base_size });
 | |
|         painter.blit({ containing_horizontal_rect.left(), y }, shadow_bitmap, { 0, src_row * base_size, corner_piece_width, base_size });
 | |
|         painter.blit({ right_corners_left, y }, shadow_bitmap, { 5 * base_size - corner_piece_width, src_row * base_size, corner_piece_width, base_size });
 | |
|         for (int x = left_corners_right; x < right_corners_left; x += base_size) {
 | |
|             auto width = min(right_corners_left - x, base_size);
 | |
|             painter.blit({ x, y }, shadow_bitmap, { corner_piece_width, src_row * base_size, width, base_size });
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     paint_horizontal(containing_rect.top(), 0);
 | |
|     paint_horizontal(containing_rect.bottom() - base_size + 1, 1);
 | |
| 
 | |
|     int corner_piece_height = min(half_height, base_size);
 | |
|     int top_corners_bottom = base_size + corner_piece_height;
 | |
|     int bottom_corners_top = base_size + max(half_height, sides_height - corner_piece_height);
 | |
|     auto paint_vertical = [&](int x, int src_row, int hshift, int hsrcshift) {
 | |
|         Gfx::PainterStateSaver save(painter);
 | |
|         painter.add_clip_rect({ x, containing_rect.y() + base_size, base_size, containing_rect.height() - 2 * base_size });
 | |
|         painter.blit({ x + hshift, containing_rect.top() + top_corners_bottom - corner_piece_height }, shadow_bitmap, { base_size * 5 + hsrcshift, src_row * base_size, base_size - hsrcshift, corner_piece_height });
 | |
|         painter.blit({ x + hshift, containing_rect.top() + bottom_corners_top }, shadow_bitmap, { base_size * 7 + hsrcshift, src_row * base_size + base_size - corner_piece_height, base_size - hsrcshift, corner_piece_height });
 | |
|         for (int y = top_corners_bottom; y < bottom_corners_top; y += base_size) {
 | |
|             auto height = min(bottom_corners_top - y, base_size);
 | |
|             painter.blit({ x, containing_rect.top() + y }, shadow_bitmap, { base_size * 6, src_row * base_size, base_size, height });
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     paint_vertical(containing_rect.left(), 0, horizontal_shift, 0);
 | |
|     if (shadow_includes_frame)
 | |
|         horizontal_shift = 0; // TODO: fix off-by-one on rectangles barely wide enough
 | |
|     paint_vertical(containing_rect.right() - base_size + 1, 1, 0, horizontal_shift);
 | |
| 
 | |
|     if (fill_content) {
 | |
|         // Fill the enclosed rectangle with the RGBA color of the right-bottom pixel of the TL tile
 | |
|         auto inner_rect = containing_rect.shrunken(2 * base_size, 2 * base_size);
 | |
|         if (!inner_rect.is_empty())
 | |
|             painter.fill_rect(inner_rect, shadow_bitmap.get_pixel(2 * base_size - 1, base_size - 1));
 | |
|     }
 | |
| }
 | |
| 
 | |
| }
 | 
