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	 73fdbba59c
			
		
	
	
		73fdbba59c
		
	
	
	
	
		
			
			This was a workaround to be able to build on case-insensitive file systems where it might get confused about <string.h> vs <String.h>. Let's just not support building that way, so String.h can have an objectively nicer name. :^)
		
			
				
	
	
		
			52 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <AK/String.h>
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| #include <AK/Badge.h>
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| #include <AK/InlineLinkedList.h>
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| #include <AK/RefCounted.h>
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| #include <AK/RefPtr.h>
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| 
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| class Inode;
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| class VFS;
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| 
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| // FIXME: Custody needs some locking.
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| 
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| class Custody : public RefCounted<Custody>
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|     , public InlineLinkedListNode<Custody> {
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| public:
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|     static Custody* get_if_cached(Custody* parent, const StringView& name);
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|     static NonnullRefPtr<Custody> get_or_create(Custody* parent, const StringView& name, Inode&);
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|     static NonnullRefPtr<Custody> create(Custody* parent, const StringView& name, Inode& inode)
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|     {
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|         return adopt(*new Custody(parent, name, inode));
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|     }
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| 
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|     ~Custody();
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| 
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|     Custody* parent() { return m_parent.ptr(); }
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|     const Custody* parent() const { return m_parent.ptr(); }
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|     Inode& inode() { return *m_inode; }
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|     const Inode& inode() const { return *m_inode; }
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|     const String& name() const { return m_name; }
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|     String absolute_path() const;
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| 
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|     bool is_deleted() const { return m_deleted; }
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|     bool is_mounted_on() const { return m_mounted_on; }
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| 
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|     void did_delete(Badge<VFS>);
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|     void did_mount_on(Badge<VFS>);
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|     void did_rename(Badge<VFS>, const String& name);
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| 
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|     // For InlineLinkedListNode.
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|     Custody* m_next { nullptr };
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|     Custody* m_prev { nullptr };
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| 
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| private:
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|     Custody(Custody* parent, const StringView& name, Inode&);
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| 
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|     RefPtr<Custody> m_parent;
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|     String m_name;
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|     NonnullRefPtr<Inode> m_inode;
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|     bool m_deleted { false };
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|     bool m_mounted_on { false };
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| };
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