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			175 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <AK/HashTable.h>
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| #include <AK/NonnullRefPtrVector.h>
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| #include <AK/RefCounted.h>
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| #include <AK/RefPtr.h>
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| #include <Kernel/FileSystem/File.h>
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| #include <Kernel/KResult.h>
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| #include <Kernel/Lock.h>
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| #include <Kernel/UnixTypes.h>
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| 
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| enum class ShouldBlock {
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|     No = 0,
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|     Yes = 1
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| };
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| 
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| class FileDescription;
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| 
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| class Socket : public File {
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| public:
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|     static KResultOr<NonnullRefPtr<Socket>> create(int domain, int type, int protocol);
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|     virtual ~Socket() override;
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| 
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|     int domain() const { return m_domain; }
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|     int type() const { return m_type; }
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|     int protocol() const { return m_protocol; }
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| 
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|     enum class SetupState {
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|         Unstarted,  // we haven't tried to set the socket up yet
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|         InProgress, // we're in the process of setting things up - for TCP maybe we've sent a SYN packet
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|         Completed,  // the setup process is complete, but not necessarily successful
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|     };
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| 
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|     enum class Role : u8 {
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|         None,
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|         Listener,
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|         Accepted,
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|         Connected,
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|         Connecting
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|     };
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| 
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|     static const char* to_string(SetupState setup_state)
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|     {
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|         switch (setup_state) {
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|         case SetupState::Unstarted:
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|             return "Unstarted";
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|         case SetupState::InProgress:
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|             return "InProgress";
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|         case SetupState::Completed:
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|             return "Completed";
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|         default:
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|             return "None";
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|         }
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|     }
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| 
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|     SetupState setup_state() const { return m_setup_state; }
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|     void set_setup_state(SetupState setup_state);
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| 
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|     virtual Role role(const FileDescription&) const { return m_role; }
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| 
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|     bool is_connected() const { return m_connected; }
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|     void set_connected(bool connected) { m_connected = connected; }
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| 
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|     bool can_accept() const { return !m_pending.is_empty(); }
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|     RefPtr<Socket> accept();
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| 
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|     virtual KResult bind(const sockaddr*, socklen_t) = 0;
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|     virtual KResult connect(FileDescription&, const sockaddr*, socklen_t, ShouldBlock) = 0;
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|     virtual KResult listen(int) = 0;
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|     virtual bool get_local_address(sockaddr*, socklen_t*) = 0;
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|     virtual bool get_peer_address(sockaddr*, socklen_t*) = 0;
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|     virtual bool is_local() const { return false; }
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|     virtual bool is_ipv4() const { return false; }
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|     virtual void attach(FileDescription&) = 0;
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|     virtual void detach(FileDescription&) = 0;
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|     virtual ssize_t sendto(FileDescription&, const void*, size_t, int flags, const sockaddr*, socklen_t) = 0;
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|     virtual ssize_t recvfrom(FileDescription&, void*, size_t, int flags, sockaddr*, socklen_t*) = 0;
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| 
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|     virtual KResult setsockopt(int level, int option, const void*, socklen_t);
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|     virtual KResult getsockopt(FileDescription&, int level, int option, void*, socklen_t*);
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| 
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|     pid_t origin_pid() const { return m_origin.pid; }
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|     uid_t origin_uid() const { return m_origin.uid; }
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|     gid_t origin_gid() const { return m_origin.gid; }
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|     pid_t acceptor_pid() const { return m_acceptor.pid; }
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|     uid_t acceptor_uid() const { return m_acceptor.uid; }
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|     gid_t acceptor_gid() const { return m_acceptor.gid; }
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| 
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|     timeval receive_deadline() const { return m_receive_deadline; }
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|     timeval send_deadline() const { return m_send_deadline; }
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| 
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|     Lock& lock() { return m_lock; }
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| 
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|     // ^File
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|     virtual ssize_t read(FileDescription&, u8*, ssize_t) override final;
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|     virtual ssize_t write(FileDescription&, const u8*, ssize_t) override final;
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|     virtual String absolute_path(const FileDescription&) const override = 0;
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| 
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| protected:
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|     Socket(int domain, int type, int protocol);
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| 
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|     KResult queue_connection_from(NonnullRefPtr<Socket>);
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| 
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|     void load_receive_deadline();
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|     void load_send_deadline();
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| 
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|     int backlog() const { return m_backlog; }
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|     void set_backlog(int backlog) { m_backlog = backlog; }
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| 
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|     virtual const char* class_name() const override { return "Socket"; }
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| 
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|     Role m_role { Role::None };
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| 
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| protected:
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|     ucred m_origin { 0, 0, 0 };
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|     ucred m_acceptor { 0, 0, 0 };
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| 
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| private:
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|     virtual bool is_socket() const final { return true; }
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| 
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|     Lock m_lock { "Socket" };
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| 
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|     int m_domain { 0 };
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|     int m_type { 0 };
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|     int m_protocol { 0 };
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|     int m_backlog { 0 };
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|     SetupState m_setup_state { SetupState::Unstarted };
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|     bool m_connected { false };
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| 
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|     timeval m_receive_timeout { 0, 0 };
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|     timeval m_send_timeout { 0, 0 };
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| 
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|     timeval m_receive_deadline { 0, 0 };
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|     timeval m_send_deadline { 0, 0 };
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| 
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|     NonnullRefPtrVector<Socket> m_pending;
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| };
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| 
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| template<typename SocketType>
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| class SocketHandle {
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| public:
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|     SocketHandle() {}
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| 
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|     SocketHandle(NonnullRefPtr<SocketType>&& socket)
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|         : m_socket(move(socket))
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|     {
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|         if (m_socket)
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|             m_socket->lock().lock();
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|     }
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| 
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|     SocketHandle(SocketHandle&& other)
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|         : m_socket(move(other.m_socket))
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|     {
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|     }
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| 
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|     ~SocketHandle()
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|     {
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|         if (m_socket)
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|             m_socket->lock().unlock();
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|     }
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| 
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|     SocketHandle(const SocketHandle&) = delete;
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|     SocketHandle& operator=(const SocketHandle&) = delete;
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| 
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|     operator bool() const { return m_socket; }
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| 
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|     SocketType* operator->() { return &socket(); }
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|     const SocketType* operator->() const { return &socket(); }
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| 
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|     SocketType& socket() { return *m_socket; }
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|     const SocketType& socket() const { return *m_socket; }
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| 
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| private:
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|     RefPtr<SocketType> m_socket;
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| };
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