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			135 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "ASClientConnection.h"
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| #include "ASMixer.h"
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| #include "AudioClientEndpoint.h"
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| #include <AK/SharedBuffer.h>
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| #include <LibAudio/ABuffer.h>
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| #include <LibCore/CEventLoop.h>
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| #include <errno.h>
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| #include <stdio.h>
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| #include <sys/socket.h>
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| #include <sys/types.h>
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| #include <sys/uio.h>
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| #include <unistd.h>
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| 
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| static HashMap<int, RefPtr<ASClientConnection>> s_connections;
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| 
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| void ASClientConnection::for_each(Function<void(ASClientConnection&)> callback)
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| {
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|     NonnullRefPtrVector<ASClientConnection> connections;
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|     for (auto& it : s_connections)
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|         connections.append(*it.value);
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|     for (auto& connection : connections)
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|         callback(connection);
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| }
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| 
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| ASClientConnection::ASClientConnection(CLocalSocket& client_socket, int client_id, ASMixer& mixer)
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|     : IClientConnection(*this, client_socket, client_id)
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|     , m_mixer(mixer)
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| {
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|     s_connections.set(client_id, *this);
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| }
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| 
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| ASClientConnection::~ASClientConnection()
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| {
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| }
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| 
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| void ASClientConnection::die()
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| {
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|     s_connections.remove(client_id());
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| }
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| 
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| void ASClientConnection::did_finish_playing_buffer(Badge<ASBufferQueue>, int buffer_id)
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| {
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|     post_message(AudioClient::FinishedPlayingBuffer(buffer_id));
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| }
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| 
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| void ASClientConnection::did_change_muted_state(Badge<ASMixer>, bool muted)
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| {
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|     post_message(AudioClient::MutedStateChanged(muted));
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| }
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| 
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| OwnPtr<AudioServer::GreetResponse> ASClientConnection::handle(const AudioServer::Greet&)
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| {
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|     return make<AudioServer::GreetResponse>(client_id());
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| }
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| 
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| OwnPtr<AudioServer::GetMainMixVolumeResponse> ASClientConnection::handle(const AudioServer::GetMainMixVolume&)
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| {
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|     return make<AudioServer::GetMainMixVolumeResponse>(m_mixer.main_volume());
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| }
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| 
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| OwnPtr<AudioServer::SetMainMixVolumeResponse> ASClientConnection::handle(const AudioServer::SetMainMixVolume& message)
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| {
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|     m_mixer.set_main_volume(message.volume());
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|     return make<AudioServer::SetMainMixVolumeResponse>();
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| }
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| 
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| OwnPtr<AudioServer::EnqueueBufferResponse> ASClientConnection::handle(const AudioServer::EnqueueBuffer& message)
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| {
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|     auto shared_buffer = SharedBuffer::create_from_shared_buffer_id(message.buffer_id());
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|     if (!shared_buffer) {
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|         // FIXME: The shared buffer should have been retrieved for us already.
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|         //        We don't want to do IPC error checking at this layer.
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|         ASSERT_NOT_REACHED();
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|     }
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| 
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|     if (!m_queue)
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|         m_queue = m_mixer.create_queue(*this);
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| 
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|     if (m_queue->is_full())
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|         return make<AudioServer::EnqueueBufferResponse>(false);
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| 
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|     m_queue->enqueue(ABuffer::create_with_shared_buffer(*shared_buffer, message.sample_count()));
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|     return make<AudioServer::EnqueueBufferResponse>(true);
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| }
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| 
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| OwnPtr<AudioServer::GetRemainingSamplesResponse> ASClientConnection::handle(const AudioServer::GetRemainingSamples&)
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| {
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|     int remaining = 0;
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|     if (m_queue)
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|         remaining = m_queue->get_remaining_samples();
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| 
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|     return make<AudioServer::GetRemainingSamplesResponse>(remaining);
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| }
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| 
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| OwnPtr<AudioServer::GetPlayedSamplesResponse> ASClientConnection::handle(const AudioServer::GetPlayedSamples&)
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| {
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|     int played = 0;
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|     if (m_queue)
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|         played = m_queue->get_played_samples();
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| 
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|     return make<AudioServer::GetPlayedSamplesResponse>(played);
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| }
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| 
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| OwnPtr<AudioServer::SetPausedResponse> ASClientConnection::handle(const AudioServer::SetPaused& message)
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| {
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|     if (m_queue)
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|         m_queue->set_paused(message.paused());
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|     return make<AudioServer::SetPausedResponse>();
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| }
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| 
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| OwnPtr<AudioServer::ClearBufferResponse> ASClientConnection::handle(const AudioServer::ClearBuffer& message)
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| {
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|     if (m_queue)
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|         m_queue->clear(message.paused());
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|     return make<AudioServer::ClearBufferResponse>();
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| }
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| 
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| OwnPtr<AudioServer::GetPlayingBufferResponse> ASClientConnection::handle(const AudioServer::GetPlayingBuffer&)
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| {
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|     int id = -1;
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|     if (m_queue)
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|         id = m_queue->get_playing_buffer();
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|     return make<AudioServer::GetPlayingBufferResponse>(id);
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| }
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| 
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| OwnPtr<AudioServer::GetMutedResponse> ASClientConnection::handle(const AudioServer::GetMuted&)
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| {
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|     return make<AudioServer::GetMutedResponse>(m_mixer.is_muted());
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| }
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| 
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| OwnPtr<AudioServer::SetMutedResponse> ASClientConnection::handle(const AudioServer::SetMuted& message)
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| {
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|     m_mixer.set_muted(message.muted());
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|     return make<AudioServer::SetMutedResponse>();
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| }
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