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This makes it so the clients don't have to wait for RS to become responsive, potentially allowing them to do other things while RS handles the connections. Fixes #23306.
30 lines
883 B
C++
30 lines
883 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Badge.h>
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#include <AK/ByteBuffer.h>
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#include <AK/ByteString.h>
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#include <AK/HashMap.h>
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#include <AK/OwnPtr.h>
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#include <AK/URL.h>
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#include <RequestServer/ConnectionFromClient.h>
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#include <RequestServer/HttpCommon.h>
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#include <RequestServer/HttpProtocol.h>
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#include <RequestServer/Request.h>
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namespace RequestServer {
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HttpProtocol::HttpProtocol()
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: Protocol("http")
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{
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}
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OwnPtr<Request> HttpProtocol::start_request(i32 request_id, ConnectionFromClient& client, ByteString const& method, const URL& url, HashMap<ByteString, ByteString> const& headers, ReadonlyBytes body, Core::ProxyData proxy_data)
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{
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return Detail::start_request(Badge<HttpProtocol> {}, request_id, client, method, url, headers, body, get_pipe_for_request(), proxy_data);
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}
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}
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