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	 00d46e5d77
			
		
	
	
		00d46e5d77
		
	
	
	
	
		
			
			Each texture unit now has its own texture transformation matrix stack. Introduce a new texture unit configuration that is synced when changed. Because we're no longer passing a silly `Vector` when drawing each primitive, this results in a slightly improved frames per second :^)
		
			
				
	
	
		
			24 lines
		
	
	
	
		
			445 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
	
		
			445 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibGPU/Enums.h>
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| 
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| namespace GPU {
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| 
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| struct StencilConfiguration {
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|     StencilTestFunction test_function;
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|     StencilType reference_value;
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|     StencilType test_mask;
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| 
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|     StencilOperation on_stencil_test_fail;
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|     StencilOperation on_depth_test_fail;
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|     StencilOperation on_pass;
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|     StencilType write_mask;
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| };
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| 
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| }
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