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https://github.com/RGBCube/serenity
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This has several significant changes to the networking stack. * Significant refactoring of the TCP state machine. Right now it's probably more fragile than it used to be, but handles quite a lot more of the handshake process. * `TCPSocket` holds a `NetworkAdapter*`, assigned during `connect()` or `bind()`, whichever comes first. * `listen()` is now virtual in `Socket` and intended to be implemented in its child classes * `listen()` no longer works without `bind()` - this is a bit of a regression, but listening sockets didn't work at all before, so it's not possible to observe the regression. * A file is exposed at `/proc/net_tcp`, which is a JSON document listing the current TCP sockets with a bit of metadata. * There's an `ETHERNET_VERY_DEBUG` flag for dumping packet's content out to `kprintf`. It is, indeed, _very debug_.
110 lines
3.8 KiB
C++
110 lines
3.8 KiB
C++
#pragma once
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#include <AK/HashMap.h>
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#include <AK/SinglyLinkedList.h>
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#include <Kernel/DoubleBuffer.h>
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#include <Kernel/KBuffer.h>
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#include <Kernel/Lock.h>
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#include <Kernel/Net/IPv4.h>
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#include <Kernel/Net/IPv4SocketTuple.h>
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#include <Kernel/Net/Socket.h>
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class IPv4SocketHandle;
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class TCPSocketHandle;
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class NetworkAdapter;
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class TCPPacket;
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class TCPSocket;
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class IPv4Socket : public Socket {
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public:
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static NonnullRefPtr<IPv4Socket> create(int type, int protocol);
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virtual ~IPv4Socket() override;
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static Lockable<HashTable<IPv4Socket*>>& all_sockets();
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virtual KResult bind(const sockaddr*, socklen_t) override;
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virtual KResult connect(FileDescription&, const sockaddr*, socklen_t, ShouldBlock = ShouldBlock::Yes) override;
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virtual KResult listen(int) override;
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virtual bool get_local_address(sockaddr*, socklen_t*) override;
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virtual bool get_peer_address(sockaddr*, socklen_t*) override;
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virtual void attach(FileDescription&) override;
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virtual void detach(FileDescription&) override;
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virtual bool can_read(FileDescription&) const override;
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virtual bool can_write(FileDescription&) const override;
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virtual ssize_t sendto(FileDescription&, const void*, size_t, int, const sockaddr*, socklen_t) override;
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virtual ssize_t recvfrom(FileDescription&, void*, size_t, int flags, sockaddr*, socklen_t*) override;
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void did_receive(const IPv4Address& peer_address, u16 peer_port, KBuffer&&);
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const IPv4Address& local_address() const { return m_local_address; }
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u16 local_port() const { return m_local_port; }
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void set_local_port(u16 port) { m_local_port = port; }
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const IPv4Address& peer_address() const { return m_peer_address; }
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u16 peer_port() const { return m_peer_port; }
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void set_peer_port(u16 port) { m_peer_port = port; }
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IPv4SocketTuple tuple() const { return IPv4SocketTuple(m_local_address, m_local_port, m_peer_address, m_peer_port); }
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protected:
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IPv4Socket(int type, int protocol);
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virtual const char* class_name() const override { return "IPv4Socket"; }
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int allocate_local_port_if_needed();
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virtual KResult protocol_bind() { return KSuccess; }
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virtual KResult protocol_listen() { return KSuccess; }
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virtual int protocol_receive(const KBuffer&, void*, size_t, int) { return -ENOTIMPL; }
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virtual int protocol_send(const void*, int) { return -ENOTIMPL; }
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virtual KResult protocol_connect(FileDescription&, ShouldBlock) { return KSuccess; }
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virtual int protocol_allocate_local_port() { return 0; }
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virtual bool protocol_is_disconnected() const { return false; }
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void set_local_address(IPv4Address address) { m_local_address = address; }
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void set_peer_address(IPv4Address address) { m_peer_address = address; }
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private:
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virtual bool is_ipv4() const override { return true; }
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IPv4Address m_local_address;
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IPv4Address m_peer_address;
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struct ReceivedPacket {
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IPv4Address peer_address;
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u16 peer_port;
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Optional<KBuffer> data;
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};
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SinglyLinkedList<ReceivedPacket> m_receive_queue;
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u16 m_local_port { 0 };
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u16 m_peer_port { 0 };
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u32 m_bytes_received { 0 };
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bool m_can_read { false };
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};
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class IPv4SocketHandle : public SocketHandle {
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public:
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IPv4SocketHandle() {}
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IPv4SocketHandle(RefPtr<IPv4Socket>&& socket)
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: SocketHandle(move(socket))
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{
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}
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IPv4SocketHandle(IPv4SocketHandle&& other)
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: SocketHandle(move(other))
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{
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}
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IPv4SocketHandle(const IPv4SocketHandle&) = delete;
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IPv4SocketHandle& operator=(const IPv4SocketHandle&) = delete;
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IPv4Socket* operator->() { return &socket(); }
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const IPv4Socket* operator->() const { return &socket(); }
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IPv4Socket& socket() { return static_cast<IPv4Socket&>(SocketHandle::socket()); }
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const IPv4Socket& socket() const { return static_cast<const IPv4Socket&>(SocketHandle::socket()); }
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};
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