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serenity/Userland/Services/ChessEngine/ChessEngine.h
Tim Ledbetter 56dde3df54 LibChess+ChessEngine: Don't crash on error when reading UCI commands
ChessEngine and the chess GUI will no longer crash on error while
reading UCI commands. ChessEngine will print a message to the standard
output, while the GUI will ignore unknown commands. Both will print
the error to the debug log if the UCI_DEBUG flag is enabled.

Trailing and preceding whitespace is now stripped from commands before
they are parsed. Commands which are just whitespace no longer produce
errors.
2023-05-03 08:31:34 +01:00

39 lines
1.1 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2023, Tim Ledbetter <timledbetter@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "MCTSTree.h"
#include <LibChess/Chess.h>
#include <LibChess/UCIEndpoint.h>
class ChessEngine : public Chess::UCI::Endpoint {
C_OBJECT(ChessEngine)
public:
virtual ~ChessEngine() override = default;
virtual void handle_uci() override;
virtual void handle_position(Chess::UCI::PositionCommand const&) override;
virtual void handle_go(Chess::UCI::GoCommand const&) override;
virtual void handle_quit() override;
virtual void handle_ucinewgame() override;
virtual void handle_unexpected_eof() override;
Function<void(int)> on_quit;
private:
ChessEngine(NonnullRefPtr<Core::IODevice> in, NonnullRefPtr<Core::IODevice> out)
: Endpoint(in, out)
{
on_command_read_error = [](auto command, auto error) {
outln("{}: '{}'", error, command);
};
}
Chess::Board m_board;
Optional<MCTSTree> m_last_tree;
};