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			206 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/ByteBuffer.h>
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| #include <AK/ByteReader.h>
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| #include <AK/Debug.h>
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| #include <LibCore/Notifier.h>
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| #include <LibCore/Socket.h>
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| #include <arpa/inet.h>
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| #include <errno.h>
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| #include <fcntl.h>
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| #include <netdb.h>
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| #include <netinet/in.h>
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| #include <sys/socket.h>
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| 
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| namespace Core {
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| 
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| Socket::Socket(Type type, Object* parent)
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|     : IODevice(parent)
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|     , m_type(type)
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| {
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|     register_property(
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|         "source_address", [this] { return m_source_address.to_string(); },
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|         [](auto&) { return false; });
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| 
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|     register_property(
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|         "destination_address", [this] { return m_destination_address.to_string(); },
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|         [](auto&) { return false; });
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| 
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|     register_property(
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|         "source_port", [this] { return m_source_port; },
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|         [](auto&) { return false; });
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| 
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|     register_property(
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|         "destination_port", [this] { return m_destination_port; },
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|         [](auto&) { return false; });
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| 
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|     register_property(
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|         "connected", [this] { return m_connected; },
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|         [](auto&) { return false; });
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| }
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| 
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| Socket::~Socket()
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| {
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|     close();
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| }
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| 
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| bool Socket::connect(const String& hostname, int port)
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| {
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|     auto* hostent = gethostbyname(hostname.characters());
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|     if (!hostent) {
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|         dbgln("Socket::connect: Unable to resolve '{}'", hostname);
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|         return false;
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|     }
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| 
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|     // On macOS, the pointer in the hostent structure is misaligned. Load it using ByteReader to avoid UB
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|     auto* host_addr = AK::ByteReader::load_pointer<u8 const>(reinterpret_cast<u8 const*>(&hostent->h_addr_list[0]));
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|     IPv4Address host_address(host_addr);
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|     dbgln_if(CSOCKET_DEBUG, "Socket::connect: Resolved '{}' to {}", hostname, host_address);
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|     return connect(host_address, port);
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| }
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| 
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| void Socket::set_blocking(bool blocking)
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| {
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|     int flags = fcntl(fd(), F_GETFL, 0);
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|     VERIFY(flags >= 0);
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|     if (blocking)
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|         flags = fcntl(fd(), F_SETFL, flags & ~O_NONBLOCK);
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|     else
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|         flags = fcntl(fd(), F_SETFL, flags | O_NONBLOCK);
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|     VERIFY(flags == 0);
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| }
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| 
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| bool Socket::connect(const SocketAddress& address, int port)
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| {
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|     VERIFY(!is_connected());
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|     VERIFY(address.type() == SocketAddress::Type::IPv4);
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|     dbgln_if(CSOCKET_DEBUG, "{} connecting to {}...", *this, address);
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| 
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|     VERIFY(port > 0 && port <= 65535);
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| 
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|     struct sockaddr_in addr;
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|     memset(&addr, 0, sizeof(addr));
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|     auto ipv4_address = address.ipv4_address();
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|     memcpy(&addr.sin_addr.s_addr, &ipv4_address, sizeof(IPv4Address));
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|     addr.sin_family = AF_INET;
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|     addr.sin_port = htons(port);
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| 
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|     m_destination_address = address;
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|     m_destination_port = port;
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| 
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|     return common_connect((struct sockaddr*)&addr, sizeof(addr));
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| }
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| 
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| bool Socket::connect(const SocketAddress& address)
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| {
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|     VERIFY(!is_connected());
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|     VERIFY(address.type() == SocketAddress::Type::Local);
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|     dbgln_if(CSOCKET_DEBUG, "{} connecting to {}...", *this, address);
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| 
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|     sockaddr_un saddr;
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|     saddr.sun_family = AF_LOCAL;
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|     auto dest_address = address.to_string();
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|     bool fits = dest_address.copy_characters_to_buffer(saddr.sun_path, sizeof(saddr.sun_path));
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|     if (!fits) {
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|         warnln("Core::Socket: Failed to connect() to {}: Path is too long!", dest_address);
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|         errno = EINVAL;
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|         return false;
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|     }
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|     m_destination_address = address;
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| 
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|     return common_connect((const sockaddr*)&saddr, sizeof(saddr));
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| }
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| 
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| bool Socket::common_connect(const struct sockaddr* addr, socklen_t addrlen)
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| {
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|     auto connected = [this] {
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|         dbgln_if(CSOCKET_DEBUG, "{} connected!", *this);
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|         if (!m_connected) {
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|             m_connected = true;
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|             ensure_read_notifier();
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|             if (m_notifier) {
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|                 m_notifier->remove_from_parent();
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|                 m_notifier = nullptr;
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|             }
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|             if (on_connected)
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|                 on_connected();
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|         }
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|     };
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|     int rc = ::connect(fd(), addr, addrlen);
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|     if (rc < 0) {
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|         if (errno == EINPROGRESS) {
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|             dbgln_if(CSOCKET_DEBUG, "{} connection in progress (EINPROGRESS)", *this);
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|             m_notifier = Notifier::construct(fd(), Notifier::Event::Write, this);
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|             m_notifier->on_ready_to_write = move(connected);
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|             return true;
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|         }
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|         int saved_errno = errno;
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|         warnln("Core::Socket: Failed to connect() to {}: {}", destination_address().to_string(), strerror(saved_errno));
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|         errno = saved_errno;
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|         return false;
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|     }
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|     dbgln_if(CSOCKET_DEBUG, "{} connected ok!", *this);
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|     connected();
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|     return true;
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| }
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| 
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| ByteBuffer Socket::receive(int max_size)
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| {
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|     auto buffer = read(max_size);
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|     if (eof())
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|         m_connected = false;
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|     return buffer;
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| }
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| 
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| bool Socket::send(ReadonlyBytes data)
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| {
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|     auto remaining_bytes = data.size();
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|     while (remaining_bytes > 0) {
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|         ssize_t nsent = ::send(fd(), data.data() + (data.size() - remaining_bytes), remaining_bytes, 0);
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|         if (nsent < 0) {
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|             set_error(errno);
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|             return false;
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|         }
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|         remaining_bytes -= nsent;
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|     }
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|     return true;
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| }
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| 
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| void Socket::did_update_fd(int fd)
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| {
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|     if (fd < 0) {
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|         if (m_read_notifier) {
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|             m_read_notifier->remove_from_parent();
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|             m_read_notifier = nullptr;
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|         }
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|         if (m_notifier) {
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|             m_notifier->remove_from_parent();
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|             m_notifier = nullptr;
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|         }
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|         return;
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|     }
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|     if (m_connected) {
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|         ensure_read_notifier();
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|     } else {
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|         // I don't think it would be right if we updated the fd while not connected *but* while having a notifier..
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|         VERIFY(!m_read_notifier);
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|     }
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| }
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| 
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| void Socket::ensure_read_notifier()
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| {
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|     VERIFY(m_connected);
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|     m_read_notifier = Notifier::construct(fd(), Notifier::Event::Read, this);
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|     m_read_notifier->on_ready_to_read = [this] {
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|         if (!can_read())
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|             return;
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|         if (on_ready_to_read)
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|             on_ready_to_read();
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|     };
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| }
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| 
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| }
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