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serenity/Userland/Libraries/LibGL/Tex
Jesse Buhagiar 52e5d3c961 LibGL: Implement basic texture units
These are merely a way to hold the different texture target bind
points that a texture can be bound to.
2021-05-31 14:59:47 +01:00
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NameAllocator.cpp LibGL: Add Texture Name Allocation 2021-05-26 16:36:53 +04:30
NameAllocator.h LibGL: Add Texture Name Allocation 2021-05-26 16:36:53 +04:30
Texture.h LibGL: Introduce Texture base class for all texture types 2021-05-30 00:32:37 +01:00
Texture2D.cpp LibGL: Introduce Texture base class for all texture types 2021-05-30 00:32:37 +01:00
Texture2D.h LibGL: Introduce Texture base class for all texture types 2021-05-30 00:32:37 +01:00
TextureUnit.cpp LibGL: Implement basic texture units 2021-05-31 14:59:47 +01:00
TextureUnit.h LibGL: Implement basic texture units 2021-05-31 14:59:47 +01:00