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https://github.com/RGBCube/serenity
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This patch adds a GShortcut class. Each GAction can have a GShortcut which will cause the event loop to listen for that key combination app-globally and activate the event in case it's pressed. The shortcut will also be displayed when the action is added to a menu. Use this to hook up Alt+Up with the "open parent directory" action in the FileManager app. :^)
42 lines
876 B
C++
42 lines
876 B
C++
#pragma once
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#include <Kernel/KeyCode.h>
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#include <AK/AKString.h>
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#include <AK/Traits.h>
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class GShortcut {
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public:
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GShortcut() { }
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GShortcut(unsigned modifiers, KeyCode key)
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: m_modifiers(modifiers)
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, m_key(key)
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{
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}
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bool is_valid() const { return m_key != KeyCode::Key_Invalid; }
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unsigned modifiers() const { return m_modifiers; }
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KeyCode key() const { return m_key; }
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String to_string() const;
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bool operator==(const GShortcut& other) const
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{
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return m_modifiers == other.m_modifiers
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&& m_key == other.m_key;
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}
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private:
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unsigned m_modifiers { 0 };
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KeyCode m_key { KeyCode::Key_Invalid };
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};
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namespace AK {
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template<>
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struct Traits<GShortcut> {
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static unsigned hash(const GShortcut& shortcut)
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{
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return pair_int_hash(shortcut.modifiers(), shortcut.key());
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}
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};
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}
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