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serenity/LibGUI/GShortcut.h
Andreas Kling 596a5ce5a4 LibGUI+WindowServer: Add app-global keyboard shortcuts.
This patch adds a GShortcut class. Each GAction can have a GShortcut which
will cause the event loop to listen for that key combination app-globally
and activate the event in case it's pressed.

The shortcut will also be displayed when the action is added to a menu.

Use this to hook up Alt+Up with the "open parent directory" action in the
FileManager app. :^)
2019-03-02 10:10:06 +01:00

42 lines
876 B
C++

#pragma once
#include <Kernel/KeyCode.h>
#include <AK/AKString.h>
#include <AK/Traits.h>
class GShortcut {
public:
GShortcut() { }
GShortcut(unsigned modifiers, KeyCode key)
: m_modifiers(modifiers)
, m_key(key)
{
}
bool is_valid() const { return m_key != KeyCode::Key_Invalid; }
unsigned modifiers() const { return m_modifiers; }
KeyCode key() const { return m_key; }
String to_string() const;
bool operator==(const GShortcut& other) const
{
return m_modifiers == other.m_modifiers
&& m_key == other.m_key;
}
private:
unsigned m_modifiers { 0 };
KeyCode m_key { KeyCode::Key_Invalid };
};
namespace AK {
template<>
struct Traits<GShortcut> {
static unsigned hash(const GShortcut& shortcut)
{
return pair_int_hash(shortcut.modifiers(), shortcut.key());
}
};
}