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serenity/Applications/Piano/MainWidget.cpp
2020-02-05 17:52:10 +01:00

142 lines
4.8 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2019-2020, William McPherson <willmcpherson2@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "MainWidget.h"
#include "AudioEngine.h"
#include "KeysWidget.h"
#include "KnobsWidget.h"
#include "RollWidget.h"
#include "WaveWidget.h"
#include <LibGUI/GBoxLayout.h>
MainWidget::MainWidget(AudioEngine& audio_engine)
: m_audio_engine(audio_engine)
{
set_layout(make<GUI::VBoxLayout>());
layout()->set_spacing(2);
layout()->set_margins({ 2, 2, 2, 2 });
set_fill_with_background_color(true);
m_wave_widget = WaveWidget::construct(this, audio_engine);
m_wave_widget->set_size_policy(GUI::SizePolicy::Fill, GUI::SizePolicy::Fixed);
m_wave_widget->set_preferred_size(0, 100);
m_roll_widget = RollWidget::construct(this, audio_engine);
m_roll_widget->set_size_policy(GUI::SizePolicy::Fill, GUI::SizePolicy::Fill);
m_roll_widget->set_preferred_size(0, 300);
m_keys_and_knobs_container = GUI::Widget::construct(this);
m_keys_and_knobs_container->set_layout(make<GUI::HBoxLayout>());
m_keys_and_knobs_container->layout()->set_spacing(2);
m_keys_and_knobs_container->set_size_policy(GUI::SizePolicy::Fill, GUI::SizePolicy::Fixed);
m_keys_and_knobs_container->set_preferred_size(0, 100);
m_keys_and_knobs_container->set_fill_with_background_color(true);
m_keys_widget = KeysWidget::construct(m_keys_and_knobs_container, audio_engine);
m_knobs_widget = KnobsWidget::construct(m_keys_and_knobs_container, audio_engine, *this);
m_knobs_widget->set_size_policy(GUI::SizePolicy::Fixed, GUI::SizePolicy::Fill);
m_knobs_widget->set_preferred_size(250, 0);
}
MainWidget::~MainWidget()
{
}
// FIXME: There are some unnecessary calls to update() throughout this program,
// which are an easy target for optimization.
void MainWidget::custom_event(Core::CustomEvent&)
{
m_wave_widget->update();
if (m_audio_engine.time() == 0)
m_roll_widget->update_roll();
}
void MainWidget::keydown_event(GUI::KeyEvent& event)
{
// This is to stop held-down keys from creating multiple events.
if (m_keys_pressed[event.key()])
return;
else
m_keys_pressed[event.key()] = true;
note_key_action(event.key(), On);
special_key_action(event.key());
m_keys_widget->update();
}
void MainWidget::keyup_event(GUI::KeyEvent& event)
{
m_keys_pressed[event.key()] = false;
note_key_action(event.key(), Off);
m_keys_widget->update();
}
void MainWidget::note_key_action(int key_code, Switch switch_note)
{
int key = m_keys_widget->key_code_to_key(key_code);
m_keys_widget->set_key(key, switch_note);
}
void MainWidget::special_key_action(int key_code)
{
switch (key_code) {
case Key_Z:
set_octave_and_ensure_note_change(Down);
break;
case Key_X:
set_octave_and_ensure_note_change(Up);
break;
case Key_C:
m_audio_engine.set_wave(Up);
m_knobs_widget->update_knobs();
break;
}
}
void MainWidget::set_octave_and_ensure_note_change(Direction direction)
{
m_keys_widget->set_key(m_keys_widget->mouse_note(), Off);
for (int i = 0; i < key_code_count; ++i) {
if (m_keys_pressed[i])
note_key_action(i, Off);
}
m_audio_engine.set_octave(direction);
m_keys_widget->set_key(m_keys_widget->mouse_note(), On);
for (int i = 0; i < key_code_count; ++i) {
if (m_keys_pressed[i])
note_key_action(i, On);
}
m_knobs_widget->update_knobs();
m_keys_widget->update();
}