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serenity/Userland/Libraries/LibWeb/Painting/PaintableBox.h
Andreas Kling 59afdb959f LibWeb: Build stacking context tree lazily
There's no actual need to build the stacking context tree before
performing layout. Instead, make it lazy and build the tree when it's
actually needed for something.

This avoids a bunch of work in situations where multiple synchronous
layouts are forced (typically by JavaScript) without painting or hit
testing taking place in between.

It also opens up for style invalidations that only target the stacking
context tree.
2022-03-21 13:03:33 +01:00

178 lines
6.5 KiB
C++

/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Painting/Paintable.h>
namespace Web::Painting {
class PaintableBox : public Paintable {
public:
static NonnullRefPtr<PaintableBox> create(Layout::Box const&);
virtual ~PaintableBox();
virtual void paint(PaintContext&, PaintPhase) const override;
bool is_visible() const { return layout_box().is_visible(); }
Layout::Box& layout_box() { return static_cast<Layout::Box&>(Paintable::layout_node()); }
Layout::Box const& layout_box() const { return static_cast<Layout::Box const&>(Paintable::layout_node()); }
auto const& box_model() const { return layout_box().box_model(); }
struct OverflowData {
Gfx::FloatRect scrollable_overflow_rect;
Gfx::FloatPoint scroll_offset;
};
Optional<OverflowData> m_overflow_data;
Gfx::FloatPoint m_offset;
Gfx::FloatSize m_content_size;
// Some boxes hang off of line box fragments. (inline-block, inline-table, replaced, etc)
Optional<Layout::LineBoxFragmentCoordinate> m_containing_line_box_fragment;
Gfx::FloatRect absolute_rect() const;
Gfx::FloatPoint effective_offset() const;
void set_offset(Gfx::FloatPoint const&);
void set_offset(float x, float y) { set_offset({ x, y }); }
Gfx::FloatSize const& content_size() const { return m_content_size; }
void set_content_size(Gfx::FloatSize const&);
void set_content_size(float width, float height) { set_content_size({ width, height }); }
void set_content_width(float width) { set_content_size(width, content_height()); }
void set_content_height(float height) { set_content_size(content_width(), height); }
float content_width() const { return m_content_size.width(); }
float content_height() const { return m_content_size.height(); }
Gfx::FloatRect absolute_padding_box_rect() const
{
auto absolute_rect = this->absolute_rect();
Gfx::FloatRect rect;
rect.set_x(absolute_rect.x() - box_model().padding.left);
rect.set_width(content_width() + box_model().padding.left + box_model().padding.right);
rect.set_y(absolute_rect.y() - box_model().padding.top);
rect.set_height(content_height() + box_model().padding.top + box_model().padding.bottom);
return rect;
}
Gfx::FloatRect absolute_border_box_rect() const
{
auto padded_rect = this->absolute_padding_box_rect();
Gfx::FloatRect rect;
rect.set_x(padded_rect.x() - box_model().border.left);
rect.set_width(padded_rect.width() + box_model().border.left + box_model().border.right);
rect.set_y(padded_rect.y() - box_model().border.top);
rect.set_height(padded_rect.height() + box_model().border.top + box_model().border.bottom);
return rect;
}
float border_box_width() const
{
auto border_box = box_model().border_box();
return content_width() + border_box.left + border_box.right;
}
float border_box_height() const
{
auto border_box = box_model().border_box();
return content_height() + border_box.top + border_box.bottom;
}
float absolute_x() const { return absolute_rect().x(); }
float absolute_y() const { return absolute_rect().y(); }
Gfx::FloatPoint absolute_position() const { return absolute_rect().location(); }
bool has_overflow() const { return m_overflow_data.has_value(); }
Optional<Gfx::FloatRect> scrollable_overflow_rect() const
{
if (!m_overflow_data.has_value())
return {};
return m_overflow_data->scrollable_overflow_rect;
}
void set_overflow_data(Optional<OverflowData> data) { m_overflow_data = move(data); }
void set_containing_line_box_fragment(Optional<Layout::LineBoxFragmentCoordinate>);
StackingContext* stacking_context() { return m_stacking_context; }
StackingContext const* stacking_context() const { return m_stacking_context; }
void set_stacking_context(NonnullOwnPtr<Painting::StackingContext>);
StackingContext* enclosing_stacking_context();
DOM::Node const* dom_node() const { return layout_box().dom_node(); }
DOM::Node* dom_node() { return layout_box().dom_node(); }
DOM::Document const& document() const { return layout_box().document(); }
DOM::Document& document() { return layout_box().document(); }
virtual void before_children_paint(PaintContext&, PaintPhase) const override;
virtual void after_children_paint(PaintContext&, PaintPhase) const override;
virtual HitTestResult hit_test(Gfx::FloatPoint const&, HitTestType) const override;
void invalidate_stacking_context();
protected:
explicit PaintableBox(Layout::Box const&);
virtual void paint_border(PaintContext&) const;
virtual void paint_background(PaintContext&) const;
virtual void paint_box_shadow(PaintContext&) const;
private:
template<typename Callback>
void for_each_child_in_paint_order(Callback) const;
Painting::BorderRadiusData normalized_border_radius_data() const;
OwnPtr<Painting::StackingContext> m_stacking_context;
Optional<Gfx::FloatRect> mutable m_absolute_rect;
};
class PaintableWithLines : public PaintableBox {
public:
static NonnullRefPtr<PaintableWithLines> create(Layout::BlockContainer const& block_container)
{
return adopt_ref(*new PaintableWithLines(block_container));
}
virtual ~PaintableWithLines() override;
Layout::BlockContainer const& layout_box() const;
Layout::BlockContainer& layout_box();
Vector<Layout::LineBox> const& line_boxes() const { return m_line_boxes; }
void set_line_boxes(Vector<Layout::LineBox>&& line_boxes) { m_line_boxes = move(line_boxes); }
template<typename Callback>
void for_each_fragment(Callback callback) const
{
for (auto& line_box : line_boxes()) {
for (auto& fragment : line_box.fragments()) {
if (callback(fragment) == IterationDecision::Break)
return;
}
}
}
virtual void paint(PaintContext&, PaintPhase) const override;
virtual bool wants_mouse_events() const override { return false; }
virtual bool handle_mousewheel(Badge<EventHandler>, const Gfx::IntPoint&, unsigned buttons, unsigned modifiers, int wheel_delta_x, int wheel_delta_y) override;
virtual HitTestResult hit_test(Gfx::FloatPoint const&, HitTestType) const override;
protected:
PaintableWithLines(Layout::BlockContainer const&);
private:
Vector<Layout::LineBox> m_line_boxes;
};
}