mirror of
https://github.com/RGBCube/serenity
synced 2025-05-28 10:35:09 +00:00

This isn't perfect (especially the global object situation in activate_event_handler), but I believe it's in a much more complete state now :^) This fixes the issue of crashing in prepare_for_ordinary_call with the `i < m_size` crash, as it now uses the IDL callback functions which requires the Environment Settings Object. The environment settings object for the callback is fetched at the time the callback is created, for example, WrapperGenerator gets the incumbent settings object for the callback at the time of wrapping. This allows us to remove passing in ScriptExecutionContext into EventTarget's constructor. With this, we can now drop ScriptExecutionContext.
125 lines
4 KiB
C++
125 lines
4 KiB
C++
/*
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* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/IDAllocator.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <LibWeb/Bindings/WindowObject.h>
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#include <LibWeb/Bindings/Wrappable.h>
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#include <LibWeb/CSS/MediaQueryList.h>
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#include <LibWeb/CSS/Screen.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/DOM/EventTarget.h>
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#include <LibWeb/HTML/GlobalEventHandlers.h>
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namespace Web::DOM {
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class RequestAnimationFrameCallback;
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class Window final
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: public RefCounted<Window>
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, public EventTarget
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, public HTML::GlobalEventHandlers {
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public:
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static NonnullRefPtr<Window> create_with_document(Document&);
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~Window();
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using RefCounted::ref;
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using RefCounted::unref;
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virtual void ref_event_target() override { RefCounted::ref(); }
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virtual void unref_event_target() override { RefCounted::unref(); }
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virtual bool dispatch_event(NonnullRefPtr<Event>) override;
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virtual JS::Object* create_wrapper(JS::GlobalObject&) override;
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Page* page();
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Page const* page() const;
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Document const& associated_document() const { return *m_associated_document; }
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Document& associated_document() { return *m_associated_document; }
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void alert(String const&);
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bool confirm(String const&);
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String prompt(String const&, String const&);
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i32 request_animation_frame(NonnullOwnPtr<Bindings::CallbackType> js_callback);
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void cancel_animation_frame(i32);
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i32 set_timeout(NonnullOwnPtr<Bindings::CallbackType> callback, i32);
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i32 set_interval(NonnullOwnPtr<Bindings::CallbackType> callback, i32);
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void clear_timeout(i32);
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void clear_interval(i32);
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void queue_microtask(NonnullOwnPtr<Bindings::CallbackType> callback);
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int inner_width() const;
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int inner_height() const;
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void did_set_location_href(Badge<Bindings::LocationObject>, AK::URL const& new_href);
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void did_call_location_reload(Badge<Bindings::LocationObject>);
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void did_call_location_replace(Badge<Bindings::LocationObject>, String url);
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Bindings::WindowObject* wrapper() { return m_wrapper; }
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Bindings::WindowObject const* wrapper() const { return m_wrapper; }
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void set_wrapper(Badge<Bindings::WindowObject>, Bindings::WindowObject&);
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i32 allocate_timer_id(Badge<Timer>);
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void deallocate_timer_id(Badge<Timer>, i32);
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void timer_did_fire(Badge<Timer>, Timer&);
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HighResolutionTime::Performance& performance() { return *m_performance; }
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Crypto::Crypto& crypto() { return *m_crypto; }
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CSS::Screen& screen() { return *m_screen; }
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Event const* current_event() const { return m_current_event; }
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void set_current_event(Event* event) { m_current_event = event; }
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NonnullRefPtr<CSS::CSSStyleDeclaration> get_computed_style(DOM::Element&) const;
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NonnullRefPtr<CSS::MediaQueryList> match_media(String);
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Optional<CSS::MediaFeatureValue> query_media_feature(FlyString const&) const;
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float scroll_x() const;
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float scroll_y() const;
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void fire_a_page_transition_event(FlyString const& event_name, bool persisted);
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float device_pixel_ratio() const;
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int screen_x() const;
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int screen_y() const;
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Selection::Selection* get_selection();
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private:
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explicit Window(Document&);
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// ^HTML::GlobalEventHandlers
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virtual DOM::EventTarget& global_event_handlers_to_event_target() override { return *this; }
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// https://html.spec.whatwg.org/multipage/window-object.html#concept-document-window
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WeakPtr<Document> m_associated_document;
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WeakPtr<Bindings::WindowObject> m_wrapper;
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IDAllocator m_timer_id_allocator;
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HashMap<int, NonnullRefPtr<Timer>> m_timers;
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NonnullOwnPtr<HighResolutionTime::Performance> m_performance;
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NonnullRefPtr<Crypto::Crypto> m_crypto;
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NonnullOwnPtr<CSS::Screen> m_screen;
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RefPtr<Event> m_current_event;
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HashMap<i32, NonnullRefPtr<RequestAnimationFrameCallback>> m_request_animation_frame_callbacks;
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};
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void run_animation_frame_callbacks(DOM::Document&, double now);
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}
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