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glDeleteTextures previously did not check that the texture name was allocated by glGenTextures before adding it to the free texture name list. This means that if you delete a texture twice in a row, the name will appear twice in the free texture list, making glGenTextures return the same texture name twice in a row. |
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| .. | ||
| reference-images | ||
| CMakeLists.txt | ||
| TestAPI.cpp | ||
| TestRender.cpp | ||