1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-31 10:38:11 +00:00
serenity/Userland/Games/Minesweeper/main.cpp
thankyouverycool 5bb9af8297 Minesweeper: Simplify resizing game window
Instead of propagating field size changes to main and manually
calculating window size, use auto shrink to automatically
resize the window after changes to the board.
2023-04-17 20:31:12 +02:00

133 lines
5.2 KiB
C++

/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CustomGameDialog.h"
#include "Field.h"
#include <AK/URL.h>
#include <Games/Minesweeper/MinesweeperWindowGML.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibDesktop/Launcher.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Label.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/SeparatorWidget.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
#include <stdio.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));
auto app = TRY(GUI::Application::try_create(arguments));
Config::pledge_domain("Minesweeper");
TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/Minesweeper.md") }));
TRY(Desktop::Launcher::seal_allowlist());
TRY(Core::System::pledge("stdio rpath recvfd sendfd"));
TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-minesweeper"sv));
auto window = TRY(GUI::Window::try_create());
window->set_resizable(false);
window->set_title("Minesweeper");
window->set_auto_shrink(true);
auto widget = TRY(window->set_main_widget<GUI::Widget>());
TRY(widget->load_from_gml(minesweeper_window_gml));
auto& flag_label = *widget->find_descendant_of_type_named<GUI::Label>("flag_label");
auto& time_label = *widget->find_descendant_of_type_named<GUI::Label>("time_label");
auto& face_button = *widget->find_descendant_of_type_named<GUI::Button>("face_button");
auto field = TRY(Field::create(flag_label, time_label, face_button));
TRY(widget->try_add_child(field));
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
field->reset();
})));
TRY(game_menu->try_add_separator());
auto chord_toggler_action = GUI::Action::create_checkable("Single-click chording", [&](auto& action) {
field->set_single_chording(action.is_checked());
});
chord_toggler_action->set_checked(field->is_single_chording());
TRY(game_menu->try_add_action(*chord_toggler_action));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
})));
auto difficulty_menu = TRY(window->try_add_menu("&Difficulty"));
GUI::ActionGroup difficulty_actions;
difficulty_actions.set_exclusive(true);
auto action = GUI::Action::create_checkable("&Beginner", { Mod_Ctrl, Key_B }, [&](auto&) {
field->set_field_difficulty(Field::Difficulty::Beginner);
});
action->set_checked(field->difficulty() == Field::Difficulty::Beginner);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Intermediate", { Mod_Ctrl, Key_I }, [&](auto&) {
field->set_field_difficulty(Field::Difficulty::Intermediate);
});
action->set_checked(field->difficulty() == Field::Difficulty::Intermediate);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Expert", { Mod_Ctrl, Key_E }, [&](auto&) {
field->set_field_difficulty(Field::Difficulty::Expert);
});
action->set_checked(field->difficulty() == Field::Difficulty::Expert);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Madwoman", { Mod_Ctrl, Key_M }, [&](auto&) {
field->set_field_difficulty(Field::Difficulty::Madwoman);
});
action->set_checked(field->difficulty() == Field::Difficulty::Madwoman);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
TRY(difficulty_menu->try_add_separator());
action = GUI::Action::create_checkable("&Custom game...", { Mod_Ctrl, Key_C }, [&](auto&) {
CustomGameDialog::show(window, field);
});
action->set_checked(field->difficulty() == Field::Difficulty::Custom);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
auto help_menu = TRY(window->try_add_menu("&Help"));
TRY(help_menu->try_add_action(GUI::CommonActions::make_command_palette_action(window)));
TRY(help_menu->try_add_action(GUI::CommonActions::make_help_action([](auto&) {
Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/Minesweeper.md"), "/bin/Help");
})));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Minesweeper", app_icon, window)));
window->show();
window->set_icon(app_icon.bitmap_for_size(16));
return app->exec();
}