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serenity/Userland/Libraries/LibWeb/UIEvents/MouseEvent.h
Timothy Flynn 834202aeb9 LibWeb: Move setting of Web object prototypes to initialize()
This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.
2023-01-10 16:08:14 +01:00

76 lines
2.1 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/TypeCasts.h>
#include <LibWeb/PixelUnits.h>
#include <LibWeb/UIEvents/EventModifier.h>
#include <LibWeb/UIEvents/UIEvent.h>
namespace Web::UIEvents {
struct MouseEventInit : public EventModifierInit {
double offset_x = 0;
double offset_y = 0;
double client_x = 0;
double client_y = 0;
double page_x = 0;
double page_y = 0;
i16 button = 0;
u16 buttons = 0;
};
class MouseEvent : public UIEvent {
WEB_PLATFORM_OBJECT(MouseEvent, UIEvent);
public:
static MouseEvent* create(JS::Realm&, DeprecatedFlyString const& event_name, MouseEventInit const& event_init = {});
static MouseEvent* create_from_platform_event(JS::Realm&, DeprecatedFlyString const& event_name, CSSPixelPoint offset, CSSPixelPoint client_offset, CSSPixelPoint page_offset, unsigned buttons, unsigned mouse_button = 1);
virtual ~MouseEvent() override;
double offset_x() const { return m_offset_x; }
double offset_y() const { return m_offset_y; }
double client_x() const { return m_client_x; }
double client_y() const { return m_client_y; }
// FIXME: Make these actually different from clientX and clientY.
double screen_x() const { return m_client_x; }
double screen_y() const { return m_client_y; }
double page_x() const { return m_page_x; }
double page_y() const { return m_page_y; }
double x() const { return client_x(); }
double y() const { return client_y(); }
i16 button() const { return m_button; }
u16 buttons() const { return m_buttons; }
virtual u32 which() const override { return m_button + 1; }
protected:
MouseEvent(JS::Realm&, DeprecatedFlyString const& event_name, MouseEventInit const& event_init);
virtual void initialize(JS::Realm&) override;
private:
void set_event_characteristics();
double m_offset_x { 0 };
double m_offset_y { 0 };
double m_client_x { 0 };
double m_client_y { 0 };
double m_page_x { 0 };
double m_page_y { 0 };
i16 m_button { 0 };
u16 m_buttons { 0 };
};
}