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serenity/Userland/Games/Minesweeper/Field.cpp
Andreas Kling 5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00

541 lines
17 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "Field.h"
#include <AK/HashTable.h>
#include <AK/Queue.h>
#include <LibCore/ConfigFile.h>
#include <LibGUI/Button.h>
#include <LibGUI/Label.h>
#include <LibGUI/Painter.h>
#include <LibGfx/Palette.h>
#include <time.h>
#include <unistd.h>
class SquareButton final : public GUI::Button {
C_OBJECT(SquareButton);
public:
Function<void()> on_right_click;
Function<void()> on_middle_click;
virtual void mousedown_event(GUI::MouseEvent& event) override
{
if (event.button() == GUI::MouseButton::Right) {
if (on_right_click)
on_right_click();
}
if (event.button() == GUI::MouseButton::Middle) {
if (on_middle_click)
on_middle_click();
}
GUI::Button::mousedown_event(event);
}
private:
SquareButton() { }
};
class SquareLabel final : public GUI::Label {
C_OBJECT(SquareLabel);
public:
Function<void()> on_chord_click;
virtual void mousedown_event(GUI::MouseEvent& event) override
{
if (event.button() == GUI::MouseButton::Right || event.button() == GUI::MouseButton::Left) {
if (event.buttons() == (GUI::MouseButton::Right | GUI::MouseButton::Left) || m_square.field->is_single_chording()) {
m_chord = true;
m_square.field->set_chord_preview(m_square, true);
}
}
if (event.button() == GUI::MouseButton::Middle) {
m_square.field->for_each_square([](auto& square) {
if (square.is_considering) {
square.is_considering = false;
square.button->set_icon(nullptr);
}
});
}
GUI::Label::mousedown_event(event);
}
virtual void mousemove_event(GUI::MouseEvent& event) override
{
if (m_chord) {
if (rect().contains(event.position())) {
m_square.field->set_chord_preview(m_square, true);
} else {
m_square.field->set_chord_preview(m_square, false);
}
}
GUI::Label::mousemove_event(event);
}
virtual void mouseup_event(GUI::MouseEvent& event) override
{
if (m_chord) {
if (event.button() == GUI::MouseButton::Left || event.button() == GUI::MouseButton::Right) {
if (rect().contains(event.position())) {
if (on_chord_click)
on_chord_click();
}
m_chord = false;
}
}
m_square.field->set_chord_preview(m_square, m_chord);
GUI::Label::mouseup_event(event);
}
private:
explicit SquareLabel(Square& square)
: m_square(square)
{
}
Square& m_square;
bool m_chord { false };
};
Field::Field(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button, Function<void(Gfx::IntSize)> on_size_changed)
: m_face_button(face_button)
, m_flag_label(flag_label)
, m_time_label(time_label)
, m_on_size_changed(move(on_size_changed))
{
srand(time(nullptr));
m_timer = add<Core::Timer>();
m_timer->on_timeout = [this] {
++m_time_elapsed;
m_time_label.set_text(String::formatted("{}.{}", m_time_elapsed / 10, m_time_elapsed % 10));
};
m_timer->set_interval(100);
m_mine_bitmap = Gfx::Bitmap::load_from_file("/res/icons/minesweeper/mine.png");
m_flag_bitmap = Gfx::Bitmap::load_from_file("/res/icons/minesweeper/flag.png");
m_badflag_bitmap = Gfx::Bitmap::load_from_file("/res/icons/minesweeper/badflag.png");
m_consider_bitmap = Gfx::Bitmap::load_from_file("/res/icons/minesweeper/consider.png");
m_default_face_bitmap = Gfx::Bitmap::load_from_file("/res/icons/minesweeper/face-default.png");
m_good_face_bitmap = Gfx::Bitmap::load_from_file("/res/icons/minesweeper/face-good.png");
m_bad_face_bitmap = Gfx::Bitmap::load_from_file("/res/icons/minesweeper/face-bad.png");
for (int i = 0; i < 8; ++i)
m_number_bitmap[i] = Gfx::Bitmap::load_from_file(String::formatted("/res/icons/minesweeper/{}.png", i + 1));
set_fill_with_background_color(true);
reset();
m_face_button.on_click = [this](auto) { reset(); };
set_face(Face::Default);
{
auto config = Core::ConfigFile::get_for_app("Minesweeper");
bool single_chording = config->read_num_entry("Minesweeper", "SingleChording", false);
int mine_count = config->read_num_entry("Game", "MineCount", 10);
int rows = config->read_num_entry("Game", "Rows", 9);
int columns = config->read_num_entry("Game", "Columns", 9);
// Do a quick sanity check to make sure the user hasn't tried anything crazy
if (mine_count > rows * columns || rows <= 0 || columns <= 0 || mine_count <= 0)
set_field_size(9, 9, 10);
else
set_field_size(rows, columns, mine_count);
set_single_chording(single_chording);
}
}
Field::~Field()
{
}
void Field::set_face(Face face)
{
switch (face) {
case Face::Default:
m_face_button.set_icon(*m_default_face_bitmap);
break;
case Face::Good:
m_face_button.set_icon(*m_good_face_bitmap);
break;
case Face::Bad:
m_face_button.set_icon(*m_bad_face_bitmap);
break;
}
}
template<typename Callback>
void Square::for_each_neighbor(Callback callback)
{
size_t r = row;
size_t c = column;
if (r > 0) // Up
callback(field->square(r - 1, c));
if (c > 0) // Left
callback(field->square(r, c - 1));
if (r < (field->m_rows - 1)) // Down
callback(field->square(r + 1, c));
if (c < (field->m_columns - 1)) // Right
callback(field->square(r, c + 1));
if (r > 0 && c > 0) // UpLeft
callback(field->square(r - 1, c - 1));
if (r > 0 && c < (field->m_columns - 1)) // UpRight
callback(field->square(r - 1, c + 1));
if (r < (field->m_rows - 1) && c > 0) // DownLeft
callback(field->square(r + 1, c - 1));
if (r < (field->m_rows - 1) && c < (field->m_columns - 1)) // DownRight
callback(field->square(r + 1, c + 1));
}
void Field::reset()
{
m_first_click = true;
set_updates_enabled(false);
m_time_elapsed = 0;
m_time_label.set_text("0");
m_flags_left = m_mine_count;
m_flag_label.set_text(String::number(m_flags_left));
m_timer->stop();
set_greedy_for_hits(false);
set_face(Face::Default);
m_squares.resize(max(m_squares.size(), rows() * columns()));
for (int i = rows() * columns(); i < static_cast<int>(m_squares.size()); ++i) {
auto& square = m_squares[i];
square->button->set_visible(false);
square->label->set_visible(false);
}
HashTable<int> mines;
while (mines.size() != m_mine_count) {
int location = rand() % (rows() * columns());
if (!mines.contains(location))
mines.set(location);
}
size_t i = 0;
for (size_t r = 0; r < rows(); ++r) {
for (size_t c = 0; c < columns(); ++c) {
if (!m_squares[i])
m_squares[i] = make<Square>();
Gfx::IntRect rect = { frame_thickness() + static_cast<int>(c) * square_size(), frame_thickness() + static_cast<int>(r) * square_size(), square_size(), square_size() };
auto& square = this->square(r, c);
square.field = this;
square.row = r;
square.column = c;
square.has_mine = mines.contains(i);
square.has_flag = false;
square.is_considering = false;
square.is_swept = false;
if (!square.label) {
square.label = add<SquareLabel>(square);
// Square with mine will be filled with background color later, i.e. red
auto palette = square.label->palette();
palette.set_color(Gfx::ColorRole::Base, Color::from_rgb(0xff4040));
square.label->set_palette(palette);
square.label->set_background_role(Gfx::ColorRole::Base);
}
square.label->set_fill_with_background_color(false);
square.label->set_relative_rect(rect);
square.label->set_visible(false);
square.label->set_icon(square.has_mine ? m_mine_bitmap : nullptr);
if (!square.button) {
square.button = add<SquareButton>();
square.button->on_click = [this, &square](auto) {
on_square_clicked(square);
};
square.button->on_right_click = [this, &square] {
on_square_right_clicked(square);
};
square.button->on_middle_click = [this, &square] {
on_square_middle_clicked(square);
};
square.label->on_chord_click = [this, &square] {
on_square_chorded(square);
};
}
square.button->set_checked(false);
square.button->set_icon(nullptr);
square.button->set_relative_rect(rect);
square.button->set_visible(true);
++i;
}
}
for (size_t r = 0; r < rows(); ++r) {
for (size_t c = 0; c < columns(); ++c) {
auto& square = this->square(r, c);
size_t number = 0;
square.for_each_neighbor([&number](auto& neighbor) {
number += neighbor.has_mine;
});
square.number = number;
if (square.has_mine)
continue;
if (square.number)
square.label->set_icon(m_number_bitmap[square.number - 1]);
}
}
m_unswept_empties = rows() * columns() - m_mine_count;
set_updates_enabled(true);
}
void Field::flood_fill(Square& square)
{
Queue<Square*> queue;
queue.enqueue(&square);
while (!queue.is_empty()) {
Square* s = queue.dequeue();
s->for_each_neighbor([this, &queue](Square& neighbor) {
if (!neighbor.is_swept && !neighbor.has_mine && neighbor.number == 0) {
on_square_clicked_impl(neighbor, false);
queue.enqueue(&neighbor);
}
if (!neighbor.has_mine && neighbor.number)
on_square_clicked_impl(neighbor, false);
});
}
}
void Field::paint_event(GUI::PaintEvent& event)
{
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
auto inner_rect = frame_inner_rect();
painter.add_clip_rect(inner_rect);
for (int y = inner_rect.top() - 1; y <= inner_rect.bottom(); y += square_size()) {
Gfx::IntPoint a { inner_rect.left(), y };
Gfx::IntPoint b { inner_rect.right(), y };
painter.draw_line(a, b, palette().threed_shadow1());
}
for (int x = frame_inner_rect().left() - 1; x <= frame_inner_rect().right(); x += square_size()) {
Gfx::IntPoint a { x, inner_rect.top() };
Gfx::IntPoint b { x, inner_rect.bottom() };
painter.draw_line(a, b, palette().threed_shadow1());
}
}
void Field::on_square_clicked_impl(Square& square, bool should_flood_fill)
{
if (m_first_click) {
while (square.has_mine || square.number != 0) {
reset();
}
}
m_first_click = false;
if (square.is_swept)
return;
if (square.has_flag)
return;
if (square.is_considering)
return;
if (!m_timer->is_active())
m_timer->start();
update();
square.is_swept = true;
square.button->set_visible(false);
square.label->set_visible(true);
if (square.has_mine) {
square.label->set_fill_with_background_color(true);
game_over();
return;
}
--m_unswept_empties;
if (should_flood_fill && square.number == 0)
flood_fill(square);
if (!m_unswept_empties)
win();
}
void Field::on_square_clicked(Square& square)
{
on_square_clicked_impl(square, true);
}
void Field::on_square_chorded(Square& square)
{
if (!square.is_swept)
return;
if (!square.number)
return;
size_t adjacent_flags = 0;
square.for_each_neighbor([&](auto& neighbor) {
if (neighbor.has_flag)
++adjacent_flags;
});
if (square.number != adjacent_flags)
return;
square.for_each_neighbor([&](auto& neighbor) {
if (neighbor.has_flag)
return;
on_square_clicked(neighbor);
});
}
void Field::on_square_right_clicked(Square& square)
{
if (square.is_swept)
return;
if (!square.has_flag && !m_flags_left)
return;
set_flag(square, !square.has_flag);
}
void Field::set_flag(Square& square, bool flag)
{
VERIFY(!square.is_swept);
if (square.has_flag == flag)
return;
square.is_considering = false;
if (!flag) {
++m_flags_left;
} else {
VERIFY(m_flags_left);
--m_flags_left;
}
square.has_flag = flag;
m_flag_label.set_text(String::number(m_flags_left));
square.button->set_icon(square.has_flag ? m_flag_bitmap : nullptr);
square.button->update();
}
void Field::on_square_middle_clicked(Square& square)
{
if (square.is_swept)
return;
if (square.has_flag) {
++m_flags_left;
square.has_flag = false;
m_flag_label.set_text(String::number(m_flags_left));
}
square.is_considering = !square.is_considering;
square.button->set_icon(square.is_considering ? m_consider_bitmap : nullptr);
square.button->update();
}
void Field::win()
{
m_timer->stop();
set_greedy_for_hits(true);
set_face(Face::Good);
for_each_square([&](auto& square) {
if (!square.has_flag && square.has_mine)
set_flag(square, true);
});
reveal_mines();
}
void Field::game_over()
{
m_timer->stop();
set_greedy_for_hits(true);
set_face(Face::Bad);
reveal_mines();
}
void Field::reveal_mines()
{
for (size_t r = 0; r < rows(); ++r) {
for (size_t c = 0; c < columns(); ++c) {
auto& square = this->square(r, c);
if (square.has_mine && !square.has_flag) {
square.button->set_visible(false);
square.label->set_visible(true);
}
if (!square.has_mine && square.has_flag) {
square.button->set_icon(*m_badflag_bitmap);
square.button->set_visible(true);
square.label->set_visible(false);
}
}
}
update();
}
void Field::set_chord_preview(Square& square, bool chord_preview)
{
if (m_chord_preview == chord_preview)
return;
m_chord_preview = chord_preview;
square.for_each_neighbor([&](auto& neighbor) {
neighbor.button->set_checked(false);
if (!neighbor.has_flag && !neighbor.is_considering)
neighbor.button->set_checked(chord_preview);
});
}
void Field::set_field_size(size_t rows, size_t columns, size_t mine_count)
{
if (m_rows == rows && m_columns == columns && m_mine_count == mine_count)
return;
{
auto config = Core::ConfigFile::get_for_app("Minesweeper");
config->write_num_entry("Game", "MineCount", mine_count);
config->write_num_entry("Game", "Rows", rows);
config->write_num_entry("Game", "Columns", columns);
}
m_rows = rows;
m_columns = columns;
m_mine_count = mine_count;
set_fixed_size(frame_thickness() * 2 + m_columns * square_size(), frame_thickness() * 2 + m_rows * square_size());
reset();
m_on_size_changed(min_size());
}
void Field::set_single_chording(bool enabled)
{
auto config = Core::ConfigFile::get_for_app("Minesweeper");
m_single_chording = enabled;
config->write_bool_entry("Minesweeper", "SingleChording", m_single_chording);
}
Square::Square()
{
}
Square::~Square()
{
}
template<typename Callback>
void Field::for_each_square(Callback callback)
{
for (size_t i = 0; i < rows() * columns(); ++i)
callback(*m_squares[i]);
}