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(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED) Since all of these checks are done in release builds as well, let's rename them to VERIFY to prevent confusion, as everyone is used to assertions being compiled out in release. We can introduce a new ASSERT macro that is specifically for debug checks, but I'm doing this wholesale conversion first since we've accumulated thousands of these already, and it's not immediately obvious which ones are suitable for ASSERT.
162 lines
6.2 KiB
C++
162 lines
6.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "TaskbarButton.h"
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#include "WindowList.h"
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#include <LibGUI/Action.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/WindowServerConnection.h>
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#include <LibGfx/Font.h>
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#include <LibGfx/FontDatabase.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/StylePainter.h>
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TaskbarButton::TaskbarButton(const WindowIdentifier& identifier)
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: m_identifier(identifier)
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{
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}
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TaskbarButton::~TaskbarButton()
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{
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}
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void TaskbarButton::context_menu_event(GUI::ContextMenuEvent&)
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{
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GUI::WindowServerConnection::the().post_message(Messages::WindowServer::WM_PopupWindowMenu(m_identifier.client_id(), m_identifier.window_id(), screen_relative_rect().location()));
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}
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void TaskbarButton::update_taskbar_rect()
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{
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GUI::WindowServerConnection::the().post_message(
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Messages::WindowServer::WM_SetWindowTaskbarRect(
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m_identifier.client_id(),
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m_identifier.window_id(),
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screen_relative_rect()));
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}
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void TaskbarButton::clear_taskbar_rect()
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{
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GUI::WindowServerConnection::the().post_message(
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Messages::WindowServer::WM_SetWindowTaskbarRect(
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m_identifier.client_id(),
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m_identifier.window_id(),
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{}));
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}
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void TaskbarButton::resize_event(GUI::ResizeEvent& event)
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{
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update_taskbar_rect();
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return GUI::Button::resize_event(event);
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}
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static void paint_custom_progress_bar(GUI::Painter& painter, const Gfx::IntRect& rect, const Gfx::IntRect& text_rect, const Palette& palette, int min, int max, int value, const StringView& text, const Gfx::Font& font, Gfx::TextAlignment text_alignment)
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{
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float range_size = max - min;
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float progress = (value - min) / range_size;
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float progress_width = progress * rect.width();
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Gfx::IntRect progress_rect { rect.x(), rect.y(), (int)progress_width, rect.height() };
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{
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Gfx::PainterStateSaver saver(painter);
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painter.add_clip_rect(progress_rect);
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Color start_color = palette.active_window_border1();
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Color end_color = palette.active_window_border2();
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painter.fill_rect_with_gradient(rect, start_color, end_color);
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if (!text.is_null()) {
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painter.draw_text(text_rect.translated(1, 1), text, font, text_alignment, palette.base_text(), Gfx::TextElision::Right);
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painter.draw_text(text_rect, text, font, text_alignment, palette.base_text().inverted(), Gfx::TextElision::Right);
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}
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}
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Gfx::IntRect hole_rect { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
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hole_rect.move_by(rect.location());
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hole_rect.set_right_without_resize(rect.right());
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Gfx::PainterStateSaver saver(painter);
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painter.add_clip_rect(hole_rect);
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if (!text.is_null())
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painter.draw_text(text_rect, text, font, text_alignment, palette.base_text(), Gfx::TextElision::Right);
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}
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void TaskbarButton::paint_event(GUI::PaintEvent& event)
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{
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VERIFY(icon());
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auto& icon = *this->icon();
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auto& font = is_checked() ? Gfx::FontDatabase::default_bold_font() : this->font();
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auto& window = WindowList::the().ensure_window(m_identifier);
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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Gfx::StylePainter::paint_button(painter, rect(), palette(), button_style(), is_being_pressed(), is_hovered(), is_checked(), is_enabled());
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if (text().is_empty())
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return;
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bool has_progress = window.progress() >= 0 && window.progress() <= 100;
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auto content_rect = rect().shrunken(8, 2);
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auto icon_location = content_rect.center().translated(-(icon.width() / 2), -(icon.height() / 2));
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if (!text().is_empty())
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icon_location.set_x(content_rect.x());
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if (!text().is_empty()) {
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content_rect.move_by(icon.width() + 4, 0);
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content_rect.set_width(content_rect.width() - icon.width() - 4);
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}
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Gfx::IntRect text_rect { 0, 0, font.width(text()), font.glyph_height() };
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if (text_rect.width() > content_rect.width())
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text_rect.set_width(content_rect.width());
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text_rect.align_within(content_rect, text_alignment());
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if (is_being_pressed() || is_checked()) {
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text_rect.move_by(1, 1);
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icon_location.move_by(1, 1);
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}
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if (has_progress) {
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auto adjusted_rect = rect().shrunken(4, 4);
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if (is_being_pressed() || is_checked()) {
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adjusted_rect.set_height(adjusted_rect.height() + 1);
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}
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paint_custom_progress_bar(painter, adjusted_rect, text_rect, palette(), 0, 100, window.progress(), text(), font, text_alignment());
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}
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if (is_enabled()) {
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if (is_hovered())
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painter.blit_brightened(icon_location, icon, icon.rect());
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else
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painter.blit(icon_location, icon, icon.rect());
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} else {
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painter.blit_disabled(icon_location, icon, icon.rect(), palette());
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}
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if (!has_progress)
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paint_text(painter, text_rect, font, text_alignment());
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}
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