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		40b1428194
		
	
	
	
	
		
			
			`CardPainter::set_background_image_path()` immediately repaints the card back and inverted card back bitmaps if they exist, so users just need to `update()` that part of the screen. This is handled automatically by `CardGame`, but other users will have to do this manually.
		
			
				
	
	
		
			41 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Array.h>
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| #include <LibCards/Card.h>
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| #include <LibGfx/Bitmap.h>
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| 
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| namespace Cards {
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| 
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| class CardPainter {
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| public:
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|     static CardPainter& the();
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| 
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|     NonnullRefPtr<Gfx::Bitmap> card_front(Suit, Rank);
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|     NonnullRefPtr<Gfx::Bitmap> card_back();
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|     NonnullRefPtr<Gfx::Bitmap> card_front_inverted(Suit, Rank);
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|     NonnullRefPtr<Gfx::Bitmap> card_back_inverted();
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| 
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|     void set_background_image_path(String path);
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| 
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| private:
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|     CardPainter();
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|     NonnullRefPtr<Gfx::Bitmap> create_card_bitmap();
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|     void paint_card_front(Gfx::Bitmap&, Suit, Rank);
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|     void paint_card_back(Gfx::Bitmap&);
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|     void paint_inverted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_invert);
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| 
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|     Array<Array<RefPtr<Gfx::Bitmap>, to_underlying(Rank::__Count)>, to_underlying(Suit::__Count)> m_cards;
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|     Array<Array<RefPtr<Gfx::Bitmap>, to_underlying(Rank::__Count)>, to_underlying(Suit::__Count)> m_cards_inverted;
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|     RefPtr<Gfx::Bitmap> m_card_back;
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|     RefPtr<Gfx::Bitmap> m_card_back_inverted;
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| 
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|     String m_background_image_path;
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| };
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| 
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| }
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