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serenity/Userland/Libraries/LibJS/Runtime/BoundFunction.h
Linus Groh ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00

44 lines
1.7 KiB
C++

/*
* Copyright (c) 2020, Jack Karamanian <karamanian.jack@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/FunctionObject.h>
namespace JS {
class BoundFunction final : public FunctionObject {
JS_OBJECT(BoundFunction, FunctionObject);
public:
static ThrowCompletionOr<BoundFunction*> create(GlobalObject&, FunctionObject& target_function, Value bound_this, Vector<Value> bound_arguments);
BoundFunction(Realm&, FunctionObject& target_function, Value bound_this, Vector<Value> bound_arguments, Object* prototype);
virtual ~BoundFunction() override = default;
virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedVector<Value> arguments_list) override;
virtual ThrowCompletionOr<Object*> internal_construct(MarkedVector<Value> arguments_list, FunctionObject& new_target) override;
virtual FlyString const& name() const override { return m_name; }
virtual bool is_strict_mode() const override { return m_bound_target_function->is_strict_mode(); }
virtual bool has_constructor() const override { return m_bound_target_function->has_constructor(); }
FunctionObject& bound_target_function() const { return *m_bound_target_function; }
Value bound_this() const { return m_bound_this; }
Vector<Value> const& bound_arguments() const { return m_bound_arguments; }
private:
virtual void visit_edges(Visitor&) override;
FunctionObject* m_bound_target_function { nullptr }; // [[BoundTargetFunction]]
Value m_bound_this; // [[BoundThis]]
Vector<Value> m_bound_arguments; // [[BoundArguments]]
FlyString m_name;
};
}