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https://github.com/RGBCube/serenity
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This is a continuation of the previous commit. Calling initialize() is the first thing that's done after allocating a cell on the JS heap - and in the common case of allocating an object, that's where properties are assigned and intrinsics occasionally accessed. Since those are supposed to live on the realm eventually, this is another step into that direction.
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/*
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/StringView.h>
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS {
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struct AlreadyResolved final : public Cell {
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bool value { false };
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virtual StringView class_name() const override { return "AlreadyResolved"sv; }
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protected:
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// Allocated cells must be >= sizeof(FreelistEntry), which is 24 bytes -
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// but AlreadyResolved is only 16 bytes without this.
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u8 dummy[8];
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};
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class PromiseResolvingFunction final : public NativeFunction {
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JS_OBJECT(PromiseResolvingFunction, NativeFunction);
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public:
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using FunctionType = Function<ThrowCompletionOr<Value>(VM&, GlobalObject&, Promise&, AlreadyResolved&)>;
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static PromiseResolvingFunction* create(GlobalObject&, Promise&, AlreadyResolved&, FunctionType);
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explicit PromiseResolvingFunction(Promise&, AlreadyResolved&, FunctionType, Object& prototype);
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virtual void initialize(Realm&) override;
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virtual ~PromiseResolvingFunction() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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private:
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virtual void visit_edges(Visitor&) override;
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Promise& m_promise;
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AlreadyResolved& m_already_resolved;
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FunctionType m_native_function;
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};
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}
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