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https://github.com/RGBCube/serenity
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No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
38 lines
913 B
C++
38 lines
913 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/WeakPtr.h>
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#include <LibJS/Heap/Heap.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibWeb/Forward.h>
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namespace Web::Bindings {
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class Wrappable {
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public:
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virtual ~Wrappable() = default;
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void set_wrapper(Wrapper&);
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Wrapper* wrapper() { return m_wrapper; }
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Wrapper const* wrapper() const { return m_wrapper; }
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private:
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WeakPtr<Wrapper> m_wrapper;
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};
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template<class NativeObject>
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inline Wrapper* wrap_impl(JS::GlobalObject& global_object, NativeObject& native_object)
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{
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auto& realm = *global_object.associated_realm();
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if (!native_object.wrapper()) {
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native_object.set_wrapper(*global_object.heap().allocate<typename NativeObject::WrapperType>(global_object, realm, native_object));
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}
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return native_object.wrapper();
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}
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}
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