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serenity/Userland/Libraries/LibWeb/Bindings/Wrappable.h
Linus Groh ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00

38 lines
913 B
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/WeakPtr.h>
#include <LibJS/Heap/Heap.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibWeb/Forward.h>
namespace Web::Bindings {
class Wrappable {
public:
virtual ~Wrappable() = default;
void set_wrapper(Wrapper&);
Wrapper* wrapper() { return m_wrapper; }
Wrapper const* wrapper() const { return m_wrapper; }
private:
WeakPtr<Wrapper> m_wrapper;
};
template<class NativeObject>
inline Wrapper* wrap_impl(JS::GlobalObject& global_object, NativeObject& native_object)
{
auto& realm = *global_object.associated_realm();
if (!native_object.wrapper()) {
native_object.set_wrapper(*global_object.heap().allocate<typename NativeObject::WrapperType>(global_object, realm, native_object));
}
return native_object.wrapper();
}
}