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Visualization widgets should only have to tell how many samples they need per frame and have a render method which receives all data relevant to draw the next frame.
21 lines
500 B
C++
21 lines
500 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "VisualizationWidget.h"
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#include <LibGUI/Frame.h>
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class SampleWidget final : public VisualizationWidget {
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C_OBJECT(SampleWidget)
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public:
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virtual ~SampleWidget() override = default;
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private:
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SampleWidget();
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virtual void render(GUI::PaintEvent&, FixedArray<double> const& samples) override;
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};
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