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		0b7baa7e5a
		
	
	
	
	
		
			
			https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules "The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler."
		
			
				
	
	
		
			156 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			156 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2021, kleines Filmröllchen <filmroellchen@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include "ConnectionFromClient.h"
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| #include "FadingProperty.h"
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| #include <AK/Atomic.h>
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| #include <AK/Badge.h>
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| #include <AK/ByteBuffer.h>
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| #include <AK/NonnullRefPtrVector.h>
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| #include <AK/Queue.h>
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| #include <AK/RefCounted.h>
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| #include <AK/WeakPtr.h>
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| #include <LibAudio/Buffer.h>
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| #include <LibCore/File.h>
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| #include <LibCore/Timer.h>
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| #include <LibThreading/ConditionVariable.h>
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| #include <LibThreading/Mutex.h>
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| #include <LibThreading/Thread.h>
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| #include <sys/types.h>
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| 
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| namespace AudioServer {
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| 
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| // Headroom, i.e. fixed attenuation for all audio streams.
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| // This is to prevent clipping when two streams with low headroom (e.g. normalized & compressed) are playing.
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| constexpr double SAMPLE_HEADROOM = 0.95;
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| 
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| class ConnectionFromClient;
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| 
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| class ClientAudioStream : public RefCounted<ClientAudioStream> {
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| public:
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|     explicit ClientAudioStream(ConnectionFromClient&);
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|     ~ClientAudioStream() = default;
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| 
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|     bool is_full() const { return m_queue.size() >= 3; }
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|     void enqueue(NonnullRefPtr<Audio::Buffer>&&);
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| 
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|     bool get_next_sample(Audio::Sample& sample)
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|     {
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|         if (m_paused)
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|             return false;
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| 
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|         while (!m_current && !m_queue.is_empty())
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|             m_current = m_queue.dequeue();
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| 
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|         if (!m_current)
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|             return false;
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| 
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|         sample = m_current->samples()[m_position++];
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|         if (m_remaining_samples > 0)
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|             --m_remaining_samples;
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|         ++m_played_samples;
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| 
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|         if (m_position >= m_current->sample_count()) {
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|             m_client->did_finish_playing_buffer({}, m_current->id());
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|             m_current = nullptr;
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|             m_position = 0;
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|         }
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|         return true;
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|     }
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| 
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|     ConnectionFromClient* client() { return m_client.ptr(); }
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| 
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|     void clear(bool paused = false)
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|     {
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|         m_queue.clear();
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|         m_position = 0;
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|         m_remaining_samples = 0;
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|         m_played_samples = 0;
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|         m_current = nullptr;
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|         m_paused = paused;
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|     }
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| 
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|     void set_paused(bool paused)
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|     {
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|         m_paused = paused;
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|     }
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| 
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|     int get_remaining_samples() const { return m_remaining_samples; }
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|     int get_played_samples() const { return m_played_samples; }
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|     int get_playing_buffer() const
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|     {
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|         if (m_current)
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|             return m_current->id();
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|         return -1;
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|     }
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| 
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|     FadingProperty<double>& volume() { return m_volume; }
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|     double volume() const { return m_volume; }
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|     void set_volume(double const volume) { m_volume = volume; }
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|     bool is_muted() const { return m_muted; }
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|     void set_muted(bool muted) { m_muted = muted; }
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| 
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| private:
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|     RefPtr<Audio::Buffer> m_current;
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|     Queue<NonnullRefPtr<Audio::Buffer>> m_queue;
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|     int m_position { 0 };
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|     int m_remaining_samples { 0 };
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|     int m_played_samples { 0 };
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|     bool m_paused { false };
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|     bool m_muted { false };
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| 
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|     WeakPtr<ConnectionFromClient> m_client;
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|     FadingProperty<double> m_volume { 1 };
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| };
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| 
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| class Mixer : public Core::Object {
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|     C_OBJECT(Mixer)
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| public:
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|     virtual ~Mixer() override = default;
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| 
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|     NonnullRefPtr<ClientAudioStream> create_queue(ConnectionFromClient&);
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| 
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|     // To the outside world, we pretend that the target volume is already reached, even though it may be still fading.
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|     double main_volume() const { return m_main_volume.target(); }
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|     void set_main_volume(double volume);
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| 
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|     bool is_muted() const { return m_muted; }
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|     void set_muted(bool);
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| 
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|     int audiodevice_set_sample_rate(u32 sample_rate);
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|     u32 audiodevice_get_sample_rate() const;
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| 
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| private:
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|     Mixer(NonnullRefPtr<Core::ConfigFile> config);
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| 
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|     void request_setting_sync();
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| 
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|     Vector<NonnullRefPtr<ClientAudioStream>> m_pending_mixing;
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|     Threading::Mutex m_pending_mutex;
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|     Threading::ConditionVariable m_mixing_necessary { m_pending_mutex };
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| 
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|     RefPtr<Core::File> m_device;
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| 
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|     NonnullRefPtr<Threading::Thread> m_sound_thread;
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| 
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|     bool m_muted { false };
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|     FadingProperty<double> m_main_volume { 1 };
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| 
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|     NonnullRefPtr<Core::ConfigFile> m_config;
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|     RefPtr<Core::Timer> m_config_write_timer;
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| 
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|     static u8 m_zero_filled_buffer[4096];
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| 
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|     void mix();
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| };
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| 
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| // Interval in ms when the server tries to save its configuration to disk.
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| constexpr unsigned AUDIO_CONFIG_WRITE_INTERVAL = 2000;
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| 
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| }
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